--///////////////////////////////////////////////////////////////////////////////////////////////// -- (c) Galyana's Ultimate Empire at War Modifications -- -- ****** *** *** ************ *** *** -- * * * * * * * * -- * * * * * * * -- * * * * * * * -- * * * * * **** * * * -- * * * ****** * * * * -- * **** * * * * * * * *** * -- * * * * * * * * * * -- * * * * * * * * * * -- * * * * * * * ** * * * -- ****** ****** ************ **** ** ******* --///////////////////////////////////////////////////////////////////////////////////////////////// -- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- File: GUEaW/Data/Scripts/AI/EmpireAdvanceTechPlan.LUA -- -- Original Editor: Giovanni Galyana -- -- Final Edit By: Giovanni Galyana -- -- Date: 31 May, 2018 -- -- Revisions: 1 -- --///////////////////////////////////////////////////////////////////////////////////////////////// require("pgevents") function Definitions() DebugMessage("%s -- In Definitions", tostring(Script)) Category = "Advance_Tech_Empire" IgnoreTarget = true TaskForce = { { "TechForce", "DS_Primary_Hyperdrive | DS_Shield_Gen | DS_Superlaser_Core | DS_Durasteel | Death_Star_II = 1" } } DebugMessage("%s -- Done Definitions", tostring(Script)) end function TechForce_Thread() DebugMessage("%s -- In TechForce_Thread.", tostring(Script)) -- Ensure that all goal feasability will be reevaluated based on the new production budgetting conditions -- (production underway that is already paid for and remains affordable under new budgets should continue) Purge_Goals(PlayerObject) TechForce.Set_As_Goal_System_Removable(false) Sleep(1) BlockOnCommand(TechForce.Produce_Force()) TechForce.Set_Plan_Result(true) DebugMessage("%s -- TechForce done!", tostring(Script)); ScriptExit() end function TechForce_Production_Failed(tf, failed_object_type) DebugMessage("%s -- Abandonning plan owing to production failure.", tostring(Script)) ScriptExit() end