--///////////////////////////////////////////////////////////////////////////////////////////////// -- (c) Galyana's Ultimate Empire at War Modifications -- -- ****** *** *** ************ *** *** -- * * * * * * * * -- * * * * * * * -- * * * * * * * -- * * * * * **** * * * -- * * * ****** * * * * -- * **** * * * * * * * *** * -- * * * * * * * * * * -- * * * * * * * * * * -- * * * * * * * ** * * * -- ****** ****** ************ **** ** ******* --///////////////////////////////////////////////////////////////////////////////////////////////// -- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- File: GUEaW/Data/Scripts/AI/SpaceMode/GroundToSpaceDamage.LUA -- -- Original Editor: Giovanni Galyana -- -- Final Edit By: Giovanni Galyana -- -- Date: 9 July, 2020 -- -- Revisions: 3 -- --///////////////////////////////////////////////////////////////////////////////////////////////// require("pgevents") function Definitions() DebugMessage("%s -- In Definitions", tostring(Script)) Category = "Ground_To_Space_Damage" IgnoreTarget = true TaskForce = { { "MainForce" ,"DenySpecialWeaponAttach" ,"DenyHeroAttach" ,"Ground_Empire_Hypervelocity_Gun | Skirmish_Hypervelocity_Gun | Ground_Hutts_Hypervelocity_Gun | Skirmish_Hyper_Beam_Gun | Skirmish_Plasma_Cannon = 1" } } DebugMessage("%s -- Done Definitions", tostring(Script)) end function MainForce_Thread() BlockOnCommand(MainForce.Produce_Force()) -- Keep firing at the biggest (and probably slowest) enemy until it's dead -- AITarget = FindTarget(MainForce, "Needs_Hypervelocity_Shot", "Enemy_Unit", 1.0) -- DebugMessage("%s -- Found Target %s", tostring(Script), tostring(AITarget)) -- Try to fire each variety this weapon might be MainForce.Fire_Special_Weapon("Ground_Empire_Hypervelocity_Gun", AITarget) MainForce.Fire_Special_Weapon("Ground_Hutts_Hypervelocity_Gun", AITarget) MainForce.Fire_Special_Weapon("Skirmish_Hypervelocity_Gun", AITarget) MainForce.Fire_Special_Weapon("Skirmish_Hyper_Beam_Gun", AITarget) MainForce.Fire_Special_Weapon("Skirmish_Plasma_Cannon", AITarget) -- Rely on the Weapon Online event to fire the gun subsequent times while TestValid(AITarget) do Sleep(5) end ScriptExit() end function MainForce_Special_Weapon_Online(tf, special_weapon) if TestValid(AITarget) then special_weapon.Fire_Special_Weapon(AITarget, PlayerObject) else ScriptExit() end end