--///////////////////////////////////////////////////////////////////////////////////////////////// -- (c) Galyana's Ultimate Empire at War Modifications -- -- ****** *** *** ************ *** *** -- * * * * * * * * -- * * * * * * * -- * * * * * * * -- * * * * * **** * * * -- * * * ****** * * * * -- * **** * * * * * * * *** * -- * * * * * * * * * * -- * * * * * * * * * * -- * * * * * * * ** * * * -- ****** ****** ************ **** ** ******* --///////////////////////////////////////////////////////////////////////////////////////////////// -- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- File: GUEaW/Data/Scripts/GameObject/FieldCommander.LUA -- -- Original Editor: Giovanni Galyana -- -- Final Edit By: Giovanni Galyana -- -- Date: 05 January, 2014 -- -- Revisions: 0 -- --///////////////////////////////////////////////////////////////////////////////////////////////// require("HeroPlanAttach") -- Tell the script pooling system to pre-cache this number of scripts. ScriptPoolCount = 4 function Definitions() DebugMessage("%s -- In Definitions", tostring(Script)) -- only join plans that meet our expense requirements. MinPlanAttachCost = 2000 MaxPlanAttachCost = 0 -- Commander hit list. Attack_Ability_Type_Names = { "Infantry", "Vehicle", "Air", -- Attack these types. "Bounty_Hunter_Team_E", "Bounty_Hunter_Team_R" -- Stay away from these types. } Attack_Ability_Weights = { 1, 1, 1, -- attack type weights. BAD_WEIGHT, BAD_WEIGHT -- feared type weights. } Attack_Ability_Types = WeightedTypeList.Create() Attack_Ability_Types.Parse(Attack_Ability_Type_Names, Attack_Ability_Weights) -- Prefer task forces with these units. Escort_Ability_Type_Names = { "Infantry", "Vehicle", "Air", "Field_Com_Rebel_Team", "Field_Com_Empire_Team", "Field_Com_Hutts_Team" } Escort_Ability_Weights = { 10, 10, 10, BAD_WEIGHT, BAD_WEIGHT, BAD_WEIGHT } Escort_Ability_Types = WeightedTypeList.Create() Escort_Ability_Types.Parse(Escort_Ability_Type_Names, Escort_Ability_Weights) end function Evaluate_Attack_Ability(target, goal) return Get_Target_Weight(target, Attack_Ability_Types, Attack_Ability_Weights) end function Get_Escort_Ability_Weights(goal) return Escort_Ability_Types end function HeroService() end