-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/UM02_Droids_Spawn.lua#1 $ --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- (C) Petroglyph Games, Inc. -- -- -- ***** ** * * -- * ** * * * -- * * * * * -- * * * * * * * * -- * * *** ****** * ** **** *** * * * ***** * *** -- * ** * * * ** * ** ** * * * * ** ** ** * -- *** ***** * * * * * * * * ** * * * * -- * * * * * * * * * * * * * * * -- * * * * * * * * * * ** * * * * -- * ** * * ** * ** * * ** * * * * -- ** **** ** * **** ***** * ** *** * * -- * * * -- * * * -- * * * -- * * * * -- **** * * -- --///////////////////////////////////////////////////////////////////////////////////////////////// -- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/UM02_Droids_Spawn.lua $ -- -- Original Author: Jeff_Stewart -- -- $Author: Brian_Hayes $ -- -- $Change: 637819 $ -- -- $DateTime: 2017/03/22 10:16:16 $ -- -- $Revision: #1 $ -- --///////////////////////////////////////////////////////////////////////////////////////////////// require("PGStateMachine") require("PGSpawnUnits") require("JGS_FunctionLib") -- added library of commonly used functions function Definitions() -- Object isn't valid at this point so don't do any operations that -- would require it. State_Init is the first chance you have to do -- operations on Object DebugMessage("%s -- In Definitions", tostring(Script)) Define_State("State_Init", State_Init); end function State_Init(message) if message == OnEnter then -- Register a prox event that looks for any nearby units empire_player = Find_Player("Empire") underworld_player = Find_Player("Underworld") random_var = GameRandom(2,10) Register_Timer(Respawn, random_var) last_droid = nil elseif message == OnUpdate then --Do Nothing elseif message == OnExit then --Do Nothing end end function Respawn() -- respawns destroyer droids from the production lines until deleted by script if not TestValid(last_droid) then unit_list = Find_All_Objects_Of_Type("Destroyer_Droid") if table.getn(unit_list) < 20 then Object.Play_SFX_Event("Unit_AT_AT_Rope_Drop") last_droid = Create_Generic_Object("Destroyer_Droid",Object.Get_Position(),underworld_player) Register_Timer(Respawn, 60) else Register_Timer(Respawn, 10) end else Register_Timer(Respawn, 10) end end