-- $Id: //depot/Projects/StarWars/Run/Data/Scripts/Interventions/Intervention_Build_Land_Units.lua#10 $ --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- (C) Petroglyph Games, Inc. -- -- -- ***** ** * * -- * ** * * * -- * * * * * -- * * * * * * * * -- * * *** ****** * ** **** *** * * * ***** * *** -- * ** * * * ** * ** ** * * * * ** ** ** * -- *** ***** * * * * * * * * ** * * * * -- * * * * * * * * * * * * * * * -- * * * * * * * * * * ** * * * * -- * ** * * ** * ** * * ** * * * * -- ** **** ** * **** ***** * ** *** * * -- * * * -- * * * -- * * * -- * * * * -- **** * * -- --///////////////////////////////////////////////////////////////////////////////////////////////// -- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- $File: //depot/Projects/StarWars/Run/Data/Scripts/Interventions/Intervention_Build_Land_Units.lua $ -- -- Original Author: James Yarrow -- -- $Author: James_Yarrow $ -- -- $Change: 23281 $ -- -- $DateTime: 2005/08/06 14:49:58 $ -- -- $Revision: #10 $ -- --///////////////////////////////////////////////////////////////////////////////////////////////// require("pginterventions") function Declare_Goal_Type() Category = "Intervention_Build_Land_Units" plot = nil required_count = nil event = nil build_object = nil dialog = nil end function Intervention_Thread() Begin_Intervention() if PlayerObject.Get_Faction_Name() == "EMPIRE" then dialog = "Dialog_E_Intervention_Build_Units" build_object = Find_Object_Type("Imperial_Stormtrooper_Squad") elseif PlayerObject.Get_Faction_Name() == "REBEL" then dialog = "Dialog_R_Intervention_Build_Units" build_object = Find_Object_Type("Rebel_Infantry_Squad") else ScriptExit() end plot = Get_Story_Plot("Intervention_Build_Units.xml") required_count = GameRandom(3, 8) event = plot.Get_Event("Build_Units_00") event.Set_Dialog(dialog) event.Clear_Dialog_Text() event.Add_Dialog_Text("TEXT_INTERVENTION_QUANTITY", required_count) event.Add_Dialog_Text("TEXT_INTERVENTION_UNIT", build_object) event.Add_Dialog_Text("TEXT_INTERVENTION_REWARD", "TEXT_CREDITS", required_count * 500) event = plot.Get_Event("Build_Units_01") event.Set_Event_Parameter(0, build_object) event.Set_Event_Parameter(1, required_count) event.Set_Dialog(dialog) event.Clear_Dialog_Text() event.Add_Dialog_Text("TEXT_INTERVENTION_REWARD", "TEXT_CREDITS", required_count * 500) event = plot.Get_Event("Build_Units_02") event.Set_Reward_Parameter(0, required_count * 500) event = plot.Get_Event("Build_Units_03") event.Set_Reward_Parameter(1, PlayerObject.Get_Faction_Name()) --Start the plot plot.Activate() Wait_On_Flag("BUILD_UNITS_NOTIFICATION_00", nil) plot.Suspend() plot.Reset() End_Intervention() end