-- $Id: //depot/Projects/StarWars/Run/Data/Scripts/Interventions/Intervention_Land_Unit_Windfall.lua#8 $ --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- (C) Petroglyph Games, Inc. -- -- -- ***** ** * * -- * ** * * * -- * * * * * -- * * * * * * * * -- * * *** ****** * ** **** *** * * * ***** * *** -- * ** * * * ** * ** ** * * * * ** ** ** * -- *** ***** * * * * * * * * ** * * * * -- * * * * * * * * * * * * * * * -- * * * * * * * * * * ** * * * * -- * ** * * ** * ** * * ** * * * * -- ** **** ** * **** ***** * ** *** * * -- * * * -- * * * -- * * * -- * * * * -- **** * * -- --///////////////////////////////////////////////////////////////////////////////////////////////// -- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- $File: //depot/Projects/StarWars/Run/Data/Scripts/Interventions/Intervention_Land_Unit_Windfall.lua $ -- -- Original Author: James Yarrow -- -- $Author: James_Yarrow $ -- -- $Change: 33437 $ -- -- $DateTime: 2005/11/28 17:40:14 $ -- -- $Revision: #8 $ -- --///////////////////////////////////////////////////////////////////////////////////////////////// require("pginterventions") function Declare_Goal_Type() Category = "Intervention_Land_Unit_Windfall" dialog = nil plot = nil event = nil unit = nil spawn_location = nil reward_table = { Find_Object_Type("Rebel_Heavy_Tank_Brigade"), Find_Object_Type("Rebel_Light_Tank_Brigade"), Find_Object_Type("Rebel_Speeder_Wing"), Find_Object_Type("Rebel_Heavy_Tank_Brigade"), Find_Object_Type("Rebel_Infantry_Squad"), Find_Object_Type("Rebel_Tank_Buster_Squad"), Find_Object_Type("Rebel_Infiltrator_Team"), Find_Object_Type("Imperial_Artillery_Corp"), Find_Object_Type("Imperial_Heavy_Scout_Squad"), Find_Object_Type("Imperial_Anti_Aircraft_Company"), Find_Object_Type("Imperial_Armor_Group"), Find_Object_Type("Imperial_Heavy_Assault_Company"), Find_Object_Type("Imperial_Anti_Infantry_Brigade"), Find_Object_Type("Imperial_Stormtrooper_Squad"), Find_Object_Type("Imperial_Light_Scout_Squad"), } end function Intervention_Thread() Begin_Intervention() if PlayerObject.Get_Faction_Name() == "EMPIRE" then dialog = "Dialog_E_Intervention_Unit_Windfall" elseif PlayerObject.Get_Faction_Name() == "REBEL" then dialog = "Dialog_R_Intervention_Unit_Windfall" else ScriptExit() end unit, count = Select_Reward_Unit(reward_table, PlayerObject, 200 * PlayerObject.Get_Tech_Level()) while not spawn_location do spawn_location = FindTarget(Intervention, "Major_Intervention_Value", "Friendly", 1.0) Sleep(1) end plot = Get_Story_Plot("Intervention_Windfall.xml") event = plot.Get_Event("Windfall_00") event.Set_Reward_Type("UNIQUE_UNIT") event.Set_Reward_Parameter(0, unit) event.Set_Reward_Parameter(1, spawn_location) event.Set_Reward_Parameter(2, count) event.Set_Dialog(dialog) event.Clear_Dialog_Text() event.Add_Dialog_Text("TEXT_INTERVENTION_REWARD", unit, count) event = plot.Get_Event("Windfall_01") event.Set_Reward_Parameter(1, PlayerObject.Get_Faction_Name()) plot.Activate() Wait_On_Flag("WINDFALL_NOTIFICATION_00", nil) plot.Suspend() plot.Reset() End_Intervention() end