-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Empire_ActIV_M12_SPACE.lua#1 $ --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- (C) Petroglyph Games, Inc. -- -- -- ***** ** * * -- * ** * * * -- * * * * * -- * * * * * * * * -- * * *** ****** * ** **** *** * * * ***** * *** -- * ** * * * ** * ** ** * * * * ** ** ** * -- *** ***** * * * * * * * * ** * * * * -- * * * * * * * * * * * * * * * -- * * * * * * * * * * ** * * * * -- * ** * * ** * ** * * ** * * * * -- ** **** ** * **** ***** * ** *** * * -- * * * -- * * * -- * * * -- * * * * -- **** * * -- --///////////////////////////////////////////////////////////////////////////////////////////////// -- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Empire_ActIV_M12_SPACE.lua $ -- -- Original Author: Steve_Copeland -- -- $Author: Brian_Hayes $ -- -- $Change: 637819 $ -- -- $DateTime: 2017/03/22 10:16:16 $ -- -- $Revision: #1 $ -- --///////////////////////////////////////////////////////////////////////////////////////////////// require("PGStoryMode") -- -- Definitions -- This function is called once when the script is first created. -- function Definitions() DebugMessage("%s -- In Definitions", tostring(Script)) StoryModeEvents = { Empire_A04M12_Begin = State_Empire_A04M12_Begin } reinforce_type_list_1 = { "Acclamator_Assault_Ship" } reinforce_delay = 30 -- For memory pool cleanup hints reinforce_point = nil end function State_Empire_A04M12_Begin(message) if message == OnEnter then --MessageBox("State_Empire_A04M12_Begin") reinforce_point = Find_Hint("DEFENDING FORCES POSITION") rebel_player = Find_Player("Rebel") if not reinforce_point then --MessageBox("Didn't find DEFENDING FORCES POSITION marker, expected for all sandbox space maps; aborting") ScriptExit() end Register_Timer(Spawn_Reinforcements, reinforce_delay) death_star_list = Find_All_Objects_Of_Type("Death_Star") death_star = death_star_list[1] death_star.Override_Max_Speed(0.20) end end function Spawn_Reinforcements() --MessageBox("More reinforcements!") ReinforceList(reinforce_type_list_1, reinforce_point, rebel_player, true, true) end function Story_Mode_Service() end