-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Underworld_Mandalore_Piracy_Story.lua#1 $ --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- (C) Petroglyph Games, Inc. -- -- -- ***** ** * * -- * ** * * * -- * * * * * -- * * * * * * * * -- * * *** ****** * ** **** *** * * * ***** * *** -- * ** * * * ** * ** ** * * * * ** ** ** * -- *** ***** * * * * * * * * ** * * * * -- * * * * * * * * * * * * * * * -- * * * * * * * * * * ** * * * * -- * ** * * ** * ** * * ** * * * * -- ** **** ** * **** ***** * ** *** * * -- * * * -- * * * -- * * * -- * * * * -- **** * * -- --///////////////////////////////////////////////////////////////////////////////////////////////// -- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Underworld_Mandalore_Piracy_Story.lua $ -- -- Original Author: Jeff Stewart -- -- $Author: Brian_Hayes $ -- -- $Change: 637819 $ -- -- $DateTime: 2017/03/22 10:16:16 $ -- -- $Revision: #1 $ -- --///////////////////////////////////////////////////////////////////////////////////////////////// require("PGStateMachine") require("PGStoryMode") -- -- Definitions -- This function is called once when the script is first created. -- function Definitions() DebugMessage("%s -- In Definitions", tostring(Script)) StoryModeEvents = { Mandalore_Piracy_Mission_Begin = State_Mandalore_Piracy_Mission_Begin, Mandalore_Piracy_Mission_Speech_Line_00_Remove_Text = State_Mandalore_Piracy_Mission_Speech_Line_00_Remove_Text } underworld = Find_Player("Underworld") rebel = Find_Player("Rebel") empire = Find_Player("Empire") pirate = Find_Player("Pirates") camera_offset = 135 mission_started = false victory_triggered = false close_to_objective = false fighters_attack = false kedalbe_attack = false end function State_Mandalore_Piracy_Mission_Begin(message) if message == OnEnter then mission_started = true --current_cinematic_thread = Create_Thread("Intro_Cinematic") Story_Event("TEXT_SPEECH_UW_CLD_01") Story_Event("ADD_OBJECTIVE_00") objective_list = Find_All_Objects_With_Hint("objective") objective_unit = objective_list[1] if TestValid(objective_unit) then Add_Radar_Blip(objective_unit, "objective_blip") objective_unit.Highlight(true) end Lock_Controls(0) --Story_Event("TEXT_SPEECH_UW_CLD_01") objective_unit = Find_Hint("PIRATE_ASTEROID_NON_VICTORY", "spacebase") kedalbe_objective = nil fightersa = Find_Hint("STORY_TRIGGER_ZONE", "fightersa") fightersb = Find_Hint("STORY_TRIGGER_ZONE", "fightersb") fightersc = Find_Hint("STORY_TRIGGER_ZONE", "fightersc") kedalbe = Find_Hint("STORY_TRIGGER_ZONE", "kedalbe") fighters_reinforce = { "STARVIPER_SQUADRON" } kedalbe_reinforce = { "KELDALBE_PROTOTYPE" } -- 9/19/06 JAC - We need this even if we're not doing a cinematic intro -- otherwise the Master Volume will be stuck at 0 Start_Cinematic_Camera() End_Cinematic_Camera() Fade_Screen_In(1) Letter_Box_Out(0) end end function Story_Mode_Service() if mission_started then tyber = Find_First_Object("COR_TYBER_INTERCEPTOR") if not TestValid(tyber) then Story_Event("FAIL_OBJECTIVE_00") rebel_list = Find_All_Objects_Of_Type(rebel) empire_list = Find_All_Objects_Of_Type(empire) pirate_list = Find_All_Objects_Of_Type(pirate) if TestValid(rebel_list[1]) then Story_Event("VICTORY_REBEL") end if TestValid(empire_list[1]) then Story_Event("VICTORY_EMPIRE") end if TestValid(pirate_list[1]) then Story_Event("VICTORY_PIRATE") end end end if mission_started and not victory_triggered then objective_unit = Find_Hint("PIRATE_ASTEROID_NON_VICTORY", "spacebase") if TestValid(objective_unit) then if objective_unit.Get_Hull() < .90 then if not fighters_attack then ReinforceList(fighters_reinforce, fightersa, pirate, false, true, true, Find_And_Attack) ReinforceList(fighters_reinforce, fightersb, pirate, false, true, true, Find_And_Attack) --ReinforceList(fighters_reinforce, fightersc, pirate, false, true, true, Find_And_Attack) fighters_attack = true end end if objective_unit.Get_Hull() < .50 then if not kedalbe_attack then ReinforceList(kedalbe_reinforce, kedalbe, pirate, false, true, true, Kedalbe_Attack) kedalbe_attack = true end end if objective_unit.Get_Hull() < .10 then --objective_unit.Make_Invulnerable(true) end end end end function State_Mandalore_Piracy_Mission_Speech_Line_00_Remove_Text(message) if message == OnEnter then Story_Event("ADD_OBJECTIVE_00") objective_list = Find_All_Objects_With_Hint("objective") objective_unit = objective_list[1] if TestValid(objective_unit) then Add_Radar_Blip(objective_unit, "objective_blip") objective_unit.Highlight(true) end end end function Story_Handle_Esc() if current_cinematic_thread ~= nil then Thread.Kill(current_cinematic_thread) current_cinematic_thread = nil Create_Thread("End_Camera") end end function End_Camera() Point_Camera_At(tyber) Transition_To_Tactical_Camera(6) Sleep(4) Letter_Box_Out(2) Sleep(2) Lock_Controls(0) End_Cinematic_Camera() Suspend_AI(0) empire_enemies = Find_All_Objects_Of_Type(empire) for k, unit in pairs(empire_enemies) do if TestValid(unit) then unit.Suspend_Locomotor(false) end end rebel_enemies = Find_All_Objects_Of_Type(rebel) for k, unit in pairs(rebel_enemies) do if TestValid(unit) then unit.Suspend_Locomotor(false) end end Story_Event("TEXT_SPEECH_UW_CLD_01") end function Find_And_Attack(attack_list) Create_Thread("Hunt_Underworld",attack_list) end function Kedalbe_Attack(attack_list) Story_Event("COMPLETE_OBJECTIVE_00") Story_Event("ADD_OBJECTIVE_02") Create_Thread("Hunt_Underworld",attack_list) Remove_Radar_Blip("objective_blip") objective_unit.Highlight(false) for k, unit in pairs(attack_list) do if TestValid(unit) then Add_Radar_Blip(unit, "objective_blip") unit.Highlight(true) end end Create_Thread("CheckKedalbe") end function CheckKedalbe() kedalbo = Find_First_Object("KELDALBE_PROTOTYPE") while true do if TestValid(kedalbo) then --do nothing else Story_Event("COMPLETE_OBJECTIVE_02") victory_triggered = true end Sleep(1) end end function Hunt_Underworld(attack_list) local enemy_player = Find_Player("Underworld") while true do if not VictoryStarted and not DefeatStarted then for k, unit in pairs(attack_list) do if TestValid(unit) then if not unit.Get_Owner().Is_Human() then local closest_enemy = Find_Nearest(unit, enemy_player, true) unit.Attack_Move(closest_enemy) end end end end Sleep(4) end end -- ************************************************************************ -- ***********************INTRO CINEMATIC FUNCTION************************* -- ************************************************************************ function Intro_Cinematic () Suspend_AI(1) empire_enemies = Find_All_Objects_Of_Type(empire) for k, unit in pairs(empire_enemies) do if TestValid(unit) then unit.Suspend_Locomotor(true) end end rebel_enemies = Find_All_Objects_Of_Type(rebel) for k, unit in pairs(rebel_enemies) do if TestValid(unit) then unit.Suspend_Locomotor(true) end end Lock_Controls(1) Start_Cinematic_Camera() Letter_Box_In(0) Fade_Screen_In(2) tyber = Find_First_Object("COR_TYBER_INTERCEPTOR") Transition_Cinematic_Camera_Key(tyber, 0, 750, 25, 45, 1, 1, 1, 0) Transition_Cinematic_Target_Key(tyber, 0, 0, 0, 7, 0, tyber, 0, 0) --Sleep(7) Transition_Cinematic_Camera_Key(tyber, 5, 750, 25, 135, 1, 1, 1, 0) Sleep(4.5) while camera_offset > 0 do camera_offset = camera_offset + 90 Transition_Cinematic_Camera_Key(tyber, 5, 750, 25, camera_offset, 1, 1, 1, 0) if camera_offset == 315 then camera_offset = -45 end Sleep(4.5) end current_cinematic_thread = nil Create_Thread("End_Camera") end