(Variable_Self.StoryTrigger {Parameter_Name = "ACT_2"} * (Variable_Self.StoryTrigger {Parameter_Name = "ACT_2_PIRATE_SPAWN_DISABLED"} == 0.0) +
Variable_Self.StoryTrigger {Parameter_Name = "ACT_3"} * (Variable_Self.StoryTrigger {Parameter_Name = "ACT_3_PIRATE_SPAWN_DISABLED"} == 0.0) +
Variable_Self.StoryTrigger {Parameter_Name = "ACT_4"} * (Variable_Self.StoryTrigger {Parameter_Name = "ACT_4_PIRATE_SPAWN_DISABLED"} == 0.0)) *
(Variable_Target.EnemyForce.HasSpaceForce == 0.0) *
(10000 > Variable_Target.FriendlyForce.SpaceTotalUnnormalized)
Function_Space_Contrast.Evaluate == 0
(Variable_Target.EnemyForce.HasSpaceUnitsBitfield {Parameter_Type = "Interdictor_Cruiser"} != 0)
+
1