--///////////////////////////////////////////////////////////////////////////////////////////////// -- (c) Galyana's Ultimate Empire at War Modifications -- -- ****** *** *** ************ *** *** -- * * * * * * * * -- * * * * * * * -- * * * * * * * -- * * * * * **** * * * -- * * * ****** * * * * -- * **** * * * * * * * *** * -- * * * * * * * * * * -- * * * * * * * * * * -- * * * * * * * ** * * * -- ****** ****** ************ **** ** ******* --///////////////////////////////////////////////////////////////////////////////////////////////// -- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- File: GUEaW/Data/Scripts/AI/BuildSpaceDefensiveStructurePlan.LUA -- -- Original Editor: Giovanni Galyana -- -- Final Edit By: Giovanni Galyana -- -- Date: 6 May, 2018 -- -- Revisions: 2 -- --///////////////////////////////////////////////////////////////////////////////////////////////// require("pgevents") function Definitions() DebugMessage("%s -- In Definitions", tostring(Script)) -- Category = "Build_Space_Defensive_Structure" Category = "AlwaysOff" IgnoreTarget = true TaskForce = { { "StructureForce", "E_Orbital_Jamming_Station | R_Orbital_Jamming_Station | Ground_Ion_Cannon | Ground_Empire_Hypervelocity_Gun | Ground_Hutts_Hypervelocity_Gun | Empire_Defense_Station_GC | Rebel_Defense_Station_GC | Hutt_Defense_Station_GC = 1" } } DebugMessage("%s -- Done Definitions", tostring(Script)) end function StructureForce_Thread() DebugMessage("%s -- In StructureForce_Thread.", tostring(Script)) Sleep(1) StructureForce.Set_As_Goal_System_Removable(false) AssembleForce(StructureForce) StructureForce.Set_Plan_Result(true) DebugMessage("%s -- StructureForce done!", tostring(Script)); ScriptExit() end function StructureForce_Production_Failed(tf, failed_object_type) DebugMessage("%s -- Abandonning plan owing to production failure.", tostring(Script)) ScriptExit() end