-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/AI/GenerateMagicSpaceDefense.lua#1 $ --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- (C) Petroglyph Games, Inc. -- -- -- ***** ** * * -- * ** * * * -- * * * * * -- * * * * * * * * -- * * *** ****** * ** **** *** * * * ***** * *** -- * ** * * * ** * ** ** * * * * ** ** ** * -- *** ***** * * * * * * * * ** * * * * -- * * * * * * * * * * * * * * * -- * * * * * * * * * * ** * * * * -- * ** * * ** * ** * * ** * * * * -- ** **** ** * **** ***** * ** *** * * -- * * * -- * * * -- * * * -- * * * * -- **** * * -- --///////////////////////////////////////////////////////////////////////////////////////////////// -- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/AI/GenerateMagicSpaceDefense.lua $ -- -- Original Author: James Yarrow -- -- $Author: Brian_Hayes $ -- -- $Change: 637819 $ -- -- $DateTime: 2017/03/22 10:16:16 $ -- -- $Revision: #1 $ -- --///////////////////////////////////////////////////////////////////////////////////////////////// require("pgevents") function Definitions() Category = "Generate_Magic_Space_Defense" IgnoreTarget = true TaskForce = { { "ReserveForce" ,"DenyHeroAttach" ,"Fighter | Bomber = 6" ,"Corvette | Frigate = 4" } } AllowFreeStoreUnits = false MagicPlan = true MagicPlanStealing = false end function ReserveForce_Thread() ReserveForce.Set_As_Goal_System_Removable(false) BlockOnCommand(ReserveForce.Produce_Force(Target)) ReserveForce.Set_Plan_Result(true) Sleep(20) --Use the Easy version of Needs_Magic_Space_Defense (just in case the units we spawned don't pull us past the --Normal threshold) wait_start_time = GetCurrentTime() wait_duration = Determine_Magic_Wait_Duration() while (GetCurrentTime() - wait_start_time < wait_duration) and (EvaluatePerception("Needs_Magic_Space_Defense_Easy", PlayerObject, Target) == 0.0) do Sleep(1) end ScriptExit() end