--///////////////////////////////////////////////////////////////////////////////////////////////// -- (c) Galyana's Ultimate Empire at War Modifications -- -- ****** *** *** ************ *** *** -- * * * * * * * * -- * * * * * * * -- * * * * * * * -- * * * * * **** * * * -- * * * ****** * * * * -- * **** * * * * * * * *** * -- * * * * * * * * * * -- * * * * * * * * * * -- * * * * * * * ** * * * -- ****** ****** ************ **** ** ******* --///////////////////////////////////////////////////////////////////////////////////////////////// -- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- File: GUEaW/Data/Scripts/AI/LandMode/AI_Plan_ExpansionGeneric_DeployTroopTransports.LUA -- -- Original Editor: Giovanni Galyana -- -- Final Edit By: Giovanni Galyana -- -- Date: 28 Septembter, 2012 -- -- Revisions: 0 -- --///////////////////////////////////////////////////////////////////////////////////////////////// require("pgevents") --Get transport units landed and move them towards high concentrations of friendly infantry function Definitions() Category = "Deploy_Troop_Transports" IgnoreTarget = true TaskForce = { { "MainForce" ,"HAV_Juggernaut | F9TZ_Cloaking_Transport | Gallofree_HTT_Transport | Hutt_SailBarge = 1,5" } } AllowEngagedUnits = false end function MainForce_Thread() BlockOnCommand(MainForce.Produce_Force()) QuickReinforce(PlayerObject, AITarget, MainForce, nil) unit_table = MainForce.Get_Unit_Table() for i,unit in pairs(unit_table) do if unit.Has_Garrison() then MainForce.Release_Unit(unit) end end MainForce.Set_Plan_Result(true) BlockOnCommand(MainForce.Move_To(AITarget)) ScriptExit() end