--///////////////////////////////////////////////////////////////////////////////////////////////// -- (c) Galyana's Ultimate Empire at War Modifications -- -- ****** *** *** ************ *** *** -- * * * * * * * * -- * * * * * * * -- * * * * * * * -- * * * * * **** * * * -- * * * ****** * * * * -- * **** * * * * * * * *** * -- * * * * * * * * * * -- * * * * * * * * * * -- * * * * * * * ** * * * -- ****** ****** ************ **** ** ******* --///////////////////////////////////////////////////////////////////////////////////////////////// -- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- File: GUEaW/Data/Scripts/AI/LandMode/BuildAntiAirTurret.LUA -- -- Original Editor: Giovanni Galyana -- -- Final Edit By: Giovanni Galyana -- -- Date: 27 January, 2019 -- -- Revisions: 4 -- --///////////////////////////////////////////////////////////////////////////////////////////////// require("pgevents") -- Build a single turret. -- Disabling: | FCU_UC_Empire_Buildable_Anti_Aircraft_Turret | FCU_UC_Rebel_Buildable_Anti_Aircraft_Turret | FCU_UC_Underworld_Buildable_Flak_Turret | FCU_UC_Hutt_Buildable_Anti_Aircraft_Turret function Definitions() Category = "Build_AntiAir_Turret" TaskForce = { { "MainForce" ,"TaskForceRequired" ,"UC_Empire_Buildable_Anti_Aircraft_Turret | UC_Rebel_Buildable_Anti_Aircraft_Turret | UC_Pirate_Buildable_Anti_Aircraft_Turret | UC_Underworld_Buildable_Flak_Turret | UC_Hutt_Buildable_Anti_Aircraft_Turret = 1" } } end function MainForce_Thread() DebugMessage("%s -- Building a turret.", tostring(Script)) -- Build the task force -- Blocking shouldn't be necessary, but we'll use it to ease watching the script BlockOnCommand(MainForce.Build_All()) ScriptExit() end