--///////////////////////////////////////////////////////////////////////////////////////////////// -- (c) Galyana's Ultimate Empire at War Modifications -- -- ****** *** *** ************ *** *** -- * * * * * * * * -- * * * * * * * -- * * * * * * * -- * * * * * **** * * * -- * * * ****** * * * * -- * **** * * * * * * * *** * -- * * * * * * * * * * -- * * * * * * * * * * -- * * * * * * * ** * * * -- ****** ****** ************ **** ** ******* --///////////////////////////////////////////////////////////////////////////////////////////////// -- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- File: GUEaW/Data/Scripts/AI/LandMode/BuildAntiVehicleTurret.LUA -- -- Original Editor: Giovanni Galyana -- -- Final Edit By: Giovanni Galyana -- -- Date: 27 January, 2019 -- -- Revisions: 4 -- --///////////////////////////////////////////////////////////////////////////////////////////////// require("pgevents") -- Build a single turret. -- Disabling: | FCU_UC_Empire_Buildable_Anti_Vehicle_Turret | FCU_UC_Rebel_Buildable_Anti_Vehicle_Turret | FCU_UC_Underworld_Buildable_Torpedo_Turret | FCU_UC_Hutt_Buildable_Rocket_Turret function Definitions() Category = "Build_AntiVehicle_Turret" TaskForce = { { "MainForce" ,"TaskForceRequired" ,"UC_Empire_Buildable_Anti_Vehicle_Turret | UC_Rebel_Buildable_Anti_Vehicle_Turret | UC_Pirate_Buildable_Anti_Vehicle_Turret | UC_Underworld_Buildable_Torpedo_Turret | UC_Hutt_Buildable_Rocket_Turret = 1" } } end function MainForce_Thread() --MessageBox("%s -- Building a turret.", tostring(Script)) -- Make sure we've ended up with a build location that's reasonably close to our original target pad_table = MainForce.Get_Reserved_Build_Pads() for i,pad in pad_table do if pad.Get_Distance(AITarget) > 120 then ScriptExit() end end -- Build the task force -- Blocking shouldn't be necessary, but we'll use it to ease watching the script MainForce.Set_Plan_Result(true) BlockOnCommand(MainForce.Build_All()) ScriptExit() end