-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/AI/LandMode/FundTacticalStructures.lua#1 $ --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- (C) Petroglyph Games, Inc. -- -- -- ***** ** * * -- * ** * * * -- * * * * * -- * * * * * * * * -- * * *** ****** * ** **** *** * * * ***** * *** -- * ** * * * ** * ** ** * * * * ** ** ** * -- *** ***** * * * * * * * * ** * * * * -- * * * * * * * * * * * * * * * -- * * * * * * * * * * ** * * * * -- * ** * * ** * ** * * ** * * * * -- ** **** ** * **** ***** * ** *** * * -- * * * -- * * * -- * * * -- * * * * -- **** * * -- --///////////////////////////////////////////////////////////////////////////////////////////////// -- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/AI/LandMode/FundTacticalStructures.lua $ -- -- Original Author: Steve_Copeland -- -- $Author: Brian_Hayes $ -- -- $Change: 637819 $ -- -- $DateTime: 2017/03/22 10:16:16 $ -- -- $Revision: #1 $ -- --///////////////////////////////////////////////////////////////////////////////////////////////// require("pgevents") -- Provide nominal funding for tactical structure building from galactic cash. Note that -- additional cash may still be provided for by unspent cash in various budgets as defined -- in the player template. function Definitions() Category = "Fund_Tactical_Structures" TaskForce = { { "MainForce" ,"TaskForceRequired" } } end function MainForce_Thread() -- Never remove this plan MainForce.Set_As_Goal_System_Removable(false) if PlayerObject.Get_Credits() == 0 then -- Pirates work as individual cells and have no galactic coordination of cash. -- Also, they always have a level one base, so they get a fixed amount of free cash for structures. -- if EvaluatePerception("Is_Pirate", PlayerObject, Target) then if PlayerObject.Get_Faction_Name() == "PIRATES" or PlayerObject.Get_Faction_Name() == "HUTTS" then cash_amount = 15000 PlayerObject.Give_Money(cash_amount) DebugMessage("%s -- Tactical funding (free for Pirates) %.2f", tostring(Script), cash_amount) -- Other factions pull a calculated amount of funds from their galactic pool. else cash_amount = Evaluate_In_Galactic_Context("Land_Tactical_Budget_Clamped", PlayerObject) --cash_amount = Evaluate_In_Galactic_Context("Land_Tactical_Budget", PlayerObject) PlayerObject.Release_Credits_For_Tactical(cash_amount) DebugMessage("%s -- Tactical funding %.2f", tostring(Script), cash_amount) end end -- Don't let this script exit, so that each instance of land tactical will only be funded once while true do Sleep(20) end end