-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/AI/LandMode/LandHeroes.lua#1 $ --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- (C) Petroglyph Games, Inc. -- -- -- ***** ** * * -- * ** * * * -- * * * * * -- * * * * * * * * -- * * *** ****** * ** **** *** * * * ***** * *** -- * ** * * * ** * ** ** * * * * ** ** ** * -- *** ***** * * * * * * * * ** * * * * -- * * * * * * * * * * * * * * * -- * * * * * * * * * * ** * * * * -- * ** * * ** * ** * * ** * * * * -- ** **** ** * **** ***** * ** *** * * -- * * * -- * * * -- * * * -- * * * * -- **** * * -- --///////////////////////////////////////////////////////////////////////////////////////////////// -- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/AI/LandMode/LandHeroes.lua $ -- -- Original Author: Steve_Copeland -- -- $Author: Brian_Hayes $ -- -- $Change: 637819 $ -- -- $DateTime: 2017/03/22 10:16:16 $ -- -- $Revision: #1 $ -- --///////////////////////////////////////////////////////////////////////////////////////////////// require("pgevents") -- This plan just tries to land any purchased heroes for skirmish (they don't count toward unit cap) function Definitions() Category = "Land_Heroes" TaskForce = { { "MainForce" ,"DenyHeroAttach" ,"LandHero = 1,5" } } IgnoreTarget = true AllowEngagedUnits = false end function MainForce_Thread() BlockOnCommand(MainForce.Produce_Force()) --Immediately release anybody that was already landed MainForce.Release_Forces(1.0) -- find something to reinforce near friendly_loc = FindTarget(MainForce, "Space_Area_Is_Hidden", "Tactical_Location", 1.0) if not TestValid(friendly_loc) then friendly_loc = FindTarget(MainForce, "Is_Friendly_Start", "Tactical_Location", 1.0) end if not TestValid(friendly_loc) then ScriptExit() end WaitForAllReinforcements(MainForce, friendly_loc) MainForce.Release_Forces(1) MainForce.Set_Plan_Result(true) Sleep(15) end