-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/AI/SpaceMode/DestroyUnitMinimal.lua#1 $ --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- (C) Petroglyph Games, Inc. -- -- -- ***** ** * * -- * ** * * * -- * * * * * -- * * * * * * * * -- * * *** ****** * ** **** *** * * * ***** * *** -- * ** * * * ** * ** ** * * * * ** ** ** * -- *** ***** * * * * * * * * ** * * * * -- * * * * * * * * * * * * * * * -- * * * * * * * * * * ** * * * * -- * ** * * ** * ** * * ** * * * * -- ** **** ** * **** ***** * ** *** * * -- * * * -- * * * -- * * * -- * * * * -- **** * * -- --///////////////////////////////////////////////////////////////////////////////////////////////// -- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/AI/SpaceMode/DestroyUnitMinimal.lua $ -- -- Original Author: James Yarrow -- -- $Author: Brian_Hayes $ -- -- $Change: 637819 $ -- -- $DateTime: 2017/03/22 10:16:16 $ -- -- $Revision: #1 $ -- --///////////////////////////////////////////////////////////////////////////////////////////////// require("pgevents") function Definitions() DebugMessage("%s -- In Definitions", tostring(Script)) AllowEngagedUnits = false MinContrastScale = 0.0 MaxContrastScale = 1.3 Category = "Destroy_Unit_Minimal" TaskForce = { { "MainForce" ,"Fighter | Corvette | Frigate | Capital | Super = 1, 20" } } ChangedTarget = false AttackingShields = false DropCurrentTarget = false DebugMessage("%s -- Done Definitions", tostring(Script)) end function MainForce_Thread() DebugMessage("%s -- In MainForce_Thread.", tostring(Script)) BlockOnCommand(MainForce.Produce_Force()) QuickReinforce(PlayerObject, AITarget, MainForce) MainForce.Enable_Attack_Positioning(true) DebugMessage("MainForce constructed at stage area!") MainForce.Enable_Attack_Positioning(true) DebugMessage("%s -- Attacking %s", tostring(Script), tostring (AITarget)) SetClassPriorities(MainForce, "Attack_Move") BlockOnCommand(MainForce.Attack_Move(AITarget)) MainForce.Set_Plan_Result(true) DebugMessage("%s -- MainForce Done! Exiting Script!", tostring(Script)) ScriptExit() end function MainForce_No_Units_Remaining() DebugMessage("%s -- All units dead or non-buildable. Abandonning plan.", tostring(Script)) ScriptExit() end function MainForce_Target_Destroyed() DebugMessage("%s -- Target destroyed! Exiting Script.", tostring(Script)) ScriptExit() end