-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/AI/SpaceMode/MoveToLocation.lua#1 $ --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- (C) Petroglyph Games, Inc. -- -- -- ***** ** * * -- * ** * * * -- * * * * * -- * * * * * * * * -- * * *** ****** * ** **** *** * * * ***** * *** -- * ** * * * ** * ** ** * * * * ** ** ** * -- *** ***** * * * * * * * * ** * * * * -- * * * * * * * * * * * * * * * -- * * * * * * * * * * ** * * * * -- * ** * * ** * ** * * ** * * * * -- ** **** ** * **** ***** * ** *** * * -- * * * -- * * * -- * * * -- * * * * -- **** * * -- --///////////////////////////////////////////////////////////////////////////////////////////////// -- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/AI/SpaceMode/MoveToLocation.lua $ -- -- Original Author: Steve Copeland -- -- $Author: Brian_Hayes $ -- -- $Change: 637819 $ -- -- $DateTime: 2017/03/22 10:16:16 $ -- -- $Revision: #1 $ -- --///////////////////////////////////////////////////////////////////////////////////////////////// require("pgevents") function Definitions() Category = "Return_To_Base | Patrol_Structure_Space" IgnoreTarget = true TaskForce = { { "MainForce" ,"Fighter | Corvette | Frigate | Capital = 1, 5" } } -- Needed for fighters to return to base, because they're frequently given anti-idle orders to attack nearest AllowEngagedUnits = true end function MainForce_Thread() BlockOnCommand(MainForce.Produce_Force()) -- Move the target to the desired location, with low tolerance threat avoidance. Try_Ability(MainForce, "STEALTH") BlockOnCommand(MainForce.Move_To(AITarget, 10)) MainForce.Guard_Target(AITarget) MainForce.Set_Plan_Result(true) Sleep(5) end