-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/IonCannon.lua#1 $ --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- (C) Petroglyph Games, Inc. -- -- -- ***** ** * * -- * ** * * * -- * * * * * -- * * * * * * * * -- * * *** ****** * ** **** *** * * * ***** * *** -- * ** * * * ** * ** ** * * * * ** ** ** * -- *** ***** * * * * * * * * ** * * * * -- * * * * * * * * * * * * * * * -- * * * * * * * * * * ** * * * * -- * ** * * ** * ** * * ** * * * * -- ** **** ** * **** ***** * ** *** * * -- * * * -- * * * -- * * * -- * * * * -- **** * * -- --///////////////////////////////////////////////////////////////////////////////////////////////// -- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/IonCannon.lua $ -- -- Original Author: James Yarrow -- -- $Author: Brian_Hayes $ -- -- $Change: 637819 $ -- -- $DateTime: 2017/03/22 10:16:16 $ -- -- $Revision: #1 $ -- --///////////////////////////////////////////////////////////////////////////////////////////////// require("HeroPlanAttach") function Definitions() DebugMessage("%s -- In Definitions", tostring(Script)) -- only join plans that meet our expense requirements. MinPlanAttachCost = 0 MaxPlanAttachCost = 0 -- Commander hit list. Attack_Ability_Type_Names = { "Capital", "Frigate", -- Attack these types. } Attack_Ability_Weights = { 5, 1, -- attack type weights. } Attack_Ability_Types = WeightedTypeList.Create() Attack_Ability_Types.Parse(Attack_Ability_Type_Names, Attack_Ability_Weights) -- Prefer task forces with these units. Escort_Ability_Type_Names = { "Fighter", "Capital", "Corvette", "Frigate", "Bomber" } Escort_Ability_Weights = { 7, 10, 8, 9, 11 } Escort_Ability_Types = WeightedTypeList.Create() Escort_Ability_Types.Parse(Escort_Ability_Type_Names, Escort_Ability_Weights) end function Evaluate_Attack_Ability(target, goal) return Get_Target_Weight(target, Attack_Ability_Types, Attack_Ability_Weights) end function Get_Escort_Ability_Weights(goal) return Escort_Ability_Types end function HeroService() end