-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Underworld_Fondor_Piracy.lua#1 $ --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- (C) Petroglyph Games, Inc. -- -- -- ***** ** * * -- * ** * * * -- * * * * * -- * * * * * * * * -- * * *** ****** * ** **** *** * * * ***** * *** -- * ** * * * ** * ** ** * * * * ** ** ** * -- *** ***** * * * * * * * * ** * * * * -- * * * * * * * * * * * * * * * -- * * * * * * * * * * ** * * * * -- * ** * * ** * ** * * ** * * * * -- ** **** ** * **** ***** * ** *** * * -- * * * -- * * * -- * * * -- * * * * -- **** * * -- --///////////////////////////////////////////////////////////////////////////////////////////////// -- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Underworld_Fondor_Piracy.lua $ -- -- Original Author: Jeff Stewart -- -- $Author: Brian_Hayes $ -- -- $Change: 637819 $ -- -- $DateTime: 2017/03/22 10:16:16 $ -- -- $Revision: #1 $ -- --///////////////////////////////////////////////////////////////////////////////////////////////// require("PGStateMachine") require("PGStoryMode") -- -- Definitions -- This function is called once when the script is first created. -- function Definitions() DebugMessage("%s -- In Definitions", tostring(Script)) StoryModeEvents = { Fondor_Piracy_Mission_Begin = State_Fondor_Piracy_Mission_Begin, Fondor_Piracy_FAIL_OBJECTIVE_Bossk_Must_Survive = State_Fondor_Piracy_FAIL_OBJECTIVE_Bossk_Must_Survive, } underworld = Find_Player("Underworld") rebel = Find_Player("Rebel") empire = Find_Player("Empire") hutts = Find_Player("Hutts") hostile = Find_Player("Hostile") camera_offset = 135 end function State_Fondor_Piracy_Mission_Begin(message) if message == OnEnter then mission_started = true Fade_Screen_Out(0) JoeMessage("#####################################Starting Fondor_Piracy mission") --MessageBox("#####################################Starting Fondor_Piracy mission") -- define mission hero here -- hero = Find_First_Object("TYBER_ZANN") if not TestValid(hero) then hero = Find_First_Object("URAI_FEN") end if not TestValid(hero) then hero = Find_First_Object("HOUNDSTOOTH") end if not TestValid(hero) then MessageBox("Fondor_Piracy mission cannot find the hero...aborting...tell Joe G immediately!") ScriptExit() end Create_Thread("Thread_DeathMonitor_Hero", hero) space_station_list = Find_All_Objects_With_Hint("spacestation") space_station = space_station_list[1] if not TestValid(space_station) then MessageBox("Fondor_Piracy mission cannot find the space_station...aborting...tell Joe G immediately!") ScriptExit() end Add_Radar_Blip(space_station, "space_station_blip") Create_Thread("Thread_DeathMonitor_SpaceStation", space_station) -- make only minor tweaks to the script below... -- --current_cinematic_thread = Create_Thread("Intro_Cinematic") Create_Thread("End_Camera") end end function Thread_DeathMonitor_Hero(local_hero) while TestValid(local_hero) do Sleep(3) end --hero klled end misisonin loss Story_Event("Fondor_Piracy_Player_Loses_AI_NOTIFICATION") end function Thread_DeathMonitor_SpaceStation(local_space_station) while TestValid(local_space_station) do Sleep(3) end --space station is dead if TestValid(hero) then hero.Set_Cannot_Be_Killed(true) --safety Story_Event("Fondor_Piracy_Player_Wins_AI_NOTIFICATION") end end function State_Fondor_Piracy_FAIL_OBJECTIVE_Bossk_Must_Survive(message) if message == OnEnter then --lose dialog is over..determine who actually won. rebel_list = Find_All_Objects_Of_Type(rebel) empire_list = Find_All_Objects_Of_Type(empire) hutt_list = Find_All_Objects_Of_Type(hutts) if TestValid(rebel_list[1]) then Story_Event("VICTORY_REBEL") end if TestValid(empire_list[1]) then Story_Event("VICTORY_EMPIRE") end if TestValid(hutt_list[1]) then Story_Event("VICTORY_HUTTS") end end end -- ************************************************************************ -- ***********************INTRO CINEMATIC FUNCTION************************* -- ************************************************************************ -- make only minor tweaks to the script below... -- function Story_Handle_Esc() if current_cinematic_thread ~= nil then Thread.Kill(current_cinematic_thread) current_cinematic_thread = nil Create_Thread("End_Camera") end end function Intro_Cinematic () Suspend_AI(1) if not TestValid(hero) then MessageBox("Fondor_Piracy cannot find any heroes...aborting mission") ScriptExit() end Point_Camera_At(hero) Lock_Controls(1) Start_Cinematic_Camera() Letter_Box_In(0) Fade_Screen_In(2) Transition_Cinematic_Camera_Key(hero, 0, 400, 25, 45, 1, 1, 1, 0) Transition_Cinematic_Target_Key(hero, 0, 0, 0, 7, 0, urai, 0, 0) --Sleep(7) Transition_Cinematic_Camera_Key(hero, 5, 400, 25, 135, 1, 1, 1, 0) Sleep(4.5) while camera_offset > 0 do camera_offset = camera_offset + 90 Transition_Cinematic_Camera_Key(hero, 5, 400, 25, camera_offset, 1, 1, 1, 0) -- (hero, 5, 50, 25, camera_offset, 1, 1, 1, 0) if camera_offset == 315 then camera_offset = -45 end Sleep(4.5) end current_cinematic_thread = nil Create_Thread("End_Camera") end function End_Camera() Point_Camera_At(hero) -- 9/19/06 JAC - We need this even if we're not doing a cinematic intro -- otherwise the Master Volume will be stuck at 0 Start_Cinematic_Camera() End_Cinematic_Camera() Letter_Box_Out(0) Lock_Controls(0) Fade_Screen_In(1) Suspend_AI(0) Story_Event("Fondor_Piracy_Mission_Start_AI_NOTIFICATION") end -- ########################################################################################## function JoeMessage(...) --JoeMessage("current current_spawn_times is %d", current_spawn_times) _CustomScriptMessage("JoeLog.txt", string.format(unpack(arg))) end