(Game.IsCampaignGame == 0)
*
(
1.0
+
15.0 * (Variable_Enemy.Force >= (0.8 * Variable_Self.Force))
+
5.0 * (0#1>0.5)
)
Variable_Target.Type.IsType {Parameter_Type = "Skirmish_Outpost_Pad"}
(1 - Function_Is_Saving_For_Refineries_Land.Evaluate)
*
(1 - Function_Skirmish_Upgrade_Tech.Evaluate)
*
Function_Is_Initial_Skirmish_State_Established.Evaluate
*
Function_Tactical_Multiplayer_Should_Build_Generic.Evaluate
*
(1.0 - Function_May_Lose_Land_Control_Game.Evaluate)
(1 - Function_Want_To_Retreat_From_Land.Evaluate)
*
(1 - Function_Is_Refinery_Pad.Evaluate)
*
(1 - Function_Is_Outpost_Pad.Evaluate)
*
(1 - Variable_Target.Type.IsType {Parameter_Type = "Skirmish_Build_Pad"
,Parameter_Type = "Rebel_Build_Pad"
,Parameter_Type = "Empire_Build_Pad"
,Parameter_Type = "Underworld_Build_Pad"
,Parameter_Type = "Hutt_Build_Pad"
,Parameter_Type = "Pirate_Build_Pad"})
*
(1 - Variable_Target.HasBuiltObject)
*
(
1
+
20
*
(Function_Num_Refineries.Evaluate > 0)
*
(Variable_Target.Type.IsType {Parameter_Type = "R_Ground_Power_Generator_Build_Pad"
,Parameter_Type = "E_Ground_Power_Generator_Build_Pad"
,Parameter_Type = "U_Ground_Power_Generator_Build_Pad"
,Parameter_Type = "P_Ground_Power_Generator_Build_Pad"
,Parameter_Type = "H_Ground_Power_Generator_Build_Pad"})
+
(1.0 - Function_Skirmish_Upgrade_Tech.Evaluate)
*
(30 * (Variable_Target.Location.EnemyForce == 0.0))
-
10 * (Variable_Target.Type.IsType {Parameter_Type = "R_Ground_Communications_Array_Build_Pad"
,Parameter_Type = "E_Ground_Communications_Array_Build_Pad"
,Parameter_Type = "H_Ground_Communications_Array_Build_Pad"
,Parameter_Type = "E_Ground_Research_Facility_Build_Pad"
,Parameter_Type = "H_Ground_Advanced_Technologies_Facility_Build_Pad"
,Parameter_Type = "R_Ground_Research_Facility_Build_Pad"})
)
*
(1.0 - Function_May_Lose_Land_Control_Game.Evaluate)
Function_Tactical_Multiplayer_Should_Build_Structure_Generic_Land.Evaluate
*
(1 - Function_Is_Saving_For_Refineries_Land.Evaluate)
*
(1 - Variable_Target.Type.IsType {Parameter_Type = "E_Ground_Barracks_Build_Pad",
Parameter_Type = "R_Ground_Barracks_Build_Pad",
Parameter_Type = "U_Ground_Barracks_Build_Pad",
Parameter_Type = "H_Ground_Barracks_Build_Pad",
Parameter_Type = "Pirate_Outpost_Build_Pad",
Parameter_Type = "Imperial_Command_Center_Build_Pad",
Parameter_Type = "Rebel_Command_Center_Build_Pad",
Parameter_Type = "Underworld_Palace_Build_Pad",
Parameter_Type = "Hutts_Command_Center_Build_Pad",
Parameter_Type = "Pirate_Command_Center_Build_Pad"})
*
Function_Is_Initial_Skirmish_State_Established.Evaluate
Function_Tactical_Multiplayer_Should_Build_Structure_Generic_Land.Evaluate
*
Variable_Target.Type.IsType {Parameter_Type = "E_Ground_Barracks_Build_Pad",
Parameter_Type = "R_Ground_Barracks_Build_Pad",
Parameter_Type = "Pirate_Outpost_Build_Pad",
Parameter_Type = "U_Ground_Barracks_Build_Pad",
Parameter_Type = "H_Ground_Barracks_Build_Pad"}
*
25.0
*
(1 + (Variable_Self.FriendlyForceUnnormalized {Parameter_Category = GameObjectCategoryType[Infantry | Hero]} == 0.0))
50.0
*
Function_Tactical_Multiplayer_Should_Build_Structure_Generic_Land.Evaluate
*
Variable_Target.Type.IsType {Parameter_Type = "Imperial_Command_Center_Build_Pad",
Parameter_Type = "Rebel_Command_Center_Build_Pad",
Parameter_Type = "Pirate_Command_Center_Build_Pad",
Parameter_Type = "Hutts_Command_Center_Build_Pad",
Parameter_Type = "Underworld_Palace_Build_Pad"}
25
*
(1 - Function_Is_Saving_For_Refineries_Land.Evaluate)
*
(1 - Function_Skirmish_Upgrade_Tech.Evaluate)
*
Function_Should_Purchase_Ability_Generic.Evaluate
*
(Function_Num_Refineries.Evaluate > 0)
(Function_Num_Open_Land_Econ_Structure_Build_Locations.Evaluate > 0)
*
(4 > Variable_Self.TacticalBuiltStructureCount{Parameter_Type = "Empire_Mineral_Processor"
,Parameter_Type = "Rebel_Mineral_Processor"
,Parameter_Type = "Underworld_Mineral_Processor"
,Parameter_Type = "Hutts_Mineral_Processor"
,Parameter_Type = "Pirate_Mineral_Processor"
,Parameter_Type = "Empire_Ground_Mining_Facility"
,Parameter_Type = "Rebel_Ground_Mining_Facility"
,Parameter_Type = "Underworld_Ground_Mining_Facility"
,Parameter_Type = "Hutts_Ground_Mining_Facility"
,Parameter_Type = "Pirate_Ground_Mining_Facility"})
*
(1500 > Variable_Self.CreditsUnnormalized)
*
Function_Want_More_Resource_Structures_Land.Evaluate
Variable_Self.TacticalBuiltStructureCount{Parameter_Type = "Empire_Mineral_Processor"
,Parameter_Type = "Rebel_Mineral_Processor"
,Parameter_Type = "Underworld_Mineral_Processor"
,Parameter_Type = "Hutts_Mineral_Processor"
,Parameter_Type = "Pirate_Mineral_Processor"
,Parameter_Type = "Empire_Ground_Mining_Facility"
,Parameter_Type = "Rebel_Ground_Mining_Facility"
,Parameter_Type = "Underworld_Ground_Mining_Facility"
,Parameter_Type = "Hutts_Ground_Mining_Facility"
,Parameter_Type = "Pirate_Ground_Mining_Facility"}
(Variable_Target.Type.IsType {Parameter_Type = "Skirmish_Mineral_Processor_Pad"}
+
Variable_Target.Type.IsType {Parameter_Type = "N_Ground_Mining_Facility_Build_Pad"}) > 0
50.0
*
(Function_Is_Refinery_Pad.Evaluate + Function_Is_Outpost_Pad.Evaluate)
*
(
0.2 >
(
Variable_Target.Location.EnemyForce /
(Variable_Target.Location.EnemyForce + Variable_Target.Location.FriendlyForce )
)
)
*
(Variable_Target.DistanceToNearestEnemy{Parameter_Category = GameObjectCategoryType[Structure]} > 500)
(1 - Function_Is_Skirmish_Tech_Maxed.Evaluate)
*
(
Function_Should_Burn_Units_Land.Evaluate
+
(Variable_Self.TacticalBuiltStructureCount {Parameter_Type = "Empire_Ground_Mining_Facility",
Parameter_Type = "Rebel_Ground_Mining_Facility",
Parameter_Type = "Underworld_Ground_Mining_Facility",
Parameter_Type = "Hutts_Ground_Mining_Facility",
Parameter_Type = "Pirate_Ground_Mining_Facility",
Parameter_Type = "Empire_Mineral_Processor",
Parameter_Type = "Rebel_Mineral_Processor",
Parameter_Type = "Underworld_Mineral_Processor",
Parameter_Type = "Hutts_Mineral_Processor",
Parameter_Type = "Pirate_Mineral_Processor"} >= 1)
*
(Variable_Self.FriendlyForceUnnormalized > 400)
*
(
(Variable_Self.FriendlyForce > (0.65 * Variable_Self.EnemyForce))
*
(1 - Variable_Self.HasUnit{Parameter_Type = "RC_Level_Two_Tech_Upgrade",
Parameter_Type = "EC_Level_Two_Tech_Upgrade",
Parameter_Type = "HC_Level_Two_Tech_Upgrade",
Parameter_Type = "PC_Level_Two_Tech_Upgrade",
Parameter_Type = "UC_Level_Two_Tech_Upgrade"})
+
(Variable_Self.FriendlyForce > 0.75 * Variable_Self.EnemyForce)
*
(Variable_Self.FriendlyForceUnnormalized > 3000)
*
(1 - Variable_Self.HasUnit{Parameter_Type = "RC_Level_Three_Tech_Upgrade",
Parameter_Type = "EC_Level_Three_Tech_Upgrade",
Parameter_Type = "HC_Level_Three_Tech_Upgrade",
Parameter_Type = "PC_Level_Three_Tech_Upgrade",
Parameter_Type = "UC_Level_Three_Tech_Upgrade"})
+
(Variable_Self.FriendlyForce > 0.75 * Variable_Self.EnemyForce)
*
(Variable_Self.FriendlyForceUnnormalized > 4000)
*
(1 - Variable_Self.HasUnit{Parameter_Type = "RC_Level_Four_Tech_Upgrade",
Parameter_Type = "EC_Level_Four_Tech_Upgrade",
Parameter_Type = "HC_Level_Four_Tech_Upgrade",
Parameter_Type = "PC_Level_Four_Tech_Upgrade",
Parameter_Type = "UC_Level_Four_Tech_Upgrade"})
)
)
*
(1.0 - Function_May_Lose_Land_Control_Game.Evaluate)
> 0
50.0 * Function_Skirmish_Upgrade_Tech.Evaluate
Variable_Self.HasUnit{Parameter_Type = "RC_Level_Four_Tech_Upgrade",
Parameter_Type = "EC_Level_Four_Tech_Upgrade",
Parameter_Type = "HC_Level_Four_Tech_Upgrade",
Parameter_Type = "PC_Level_Four_Tech_Upgrade",
Parameter_Type = "UC_Level_Four_Tech_Upgrade"}
50
*
(Game.IsCampaignGame == 0)
*
(Variable_Self.ReinforcementsUnnormalized {Parameter_Category = GameObjectCategoryType[LandHero]} > 0)
(Variable_Self.HasUnit {Parameter_Type = "Reinforcement_Point"} == 0)
*
Game.IsLandControlGame
Function_ReallyBig.Evaluate
*
Function_Is_Initial_Skirmish_State_Established.Evaluate
*
(1.0 - Function_May_Lose_Land_Control_Game.Evaluate)
Variable_Self.HasUnit {Parameter_Type = "E_Ground_Barracks",
Parameter_Type = "R_Ground_Barracks",
Parameter_Type = "H_Ground_Barracks",
Parameter_Type = "P_Ground_Outpost",
Parameter_Type = "U_Ground_Barracks"}
*
Variable_Self.HasUnit {Parameter_Type = "E_Ground_Command_Center",
Parameter_Type = "R_Ground_Command_Center",
Parameter_Type = "H_Ground_Command_Center",
Parameter_Type = "P_Ground_Command_Center",
Parameter_Type = "U_Ground_Palace"}
*
(Function_Num_Refineries.Evaluate > 0)
*
(Function_Non_Structure_Force_Unnormalized.Evaluate > 0.0)
+
Variable_Self.HasUnit{Parameter_Type = "RC_Level_Two_Tech_Upgrade",
Parameter_Type = "EC_Level_Two_Tech_Upgrade",
Parameter_Type = "UC_Level_Two_Tech_Upgrade",
Parameter_Type = "HC_Level_Two_Tech_Upgrade",
Parameter_Type = "PC_Level_Two_Tech_Upgrade",
Parameter_Type = "RC_Level_Three_Tech_Upgrade",
Parameter_Type = "EC_Level_Three_Tech_Upgrade",
Parameter_Type = "UC_Level_Three_Tech_Upgrade",
Parameter_Type = "HC_Level_Three_Tech_Upgrade",
Parameter_Type = "PC_Level_Three_Tech_Upgrade",
Parameter_Type = "RC_Level_Four_Tech_Upgrade",
Parameter_Type = "EC_Level_Four_Tech_Upgrade",
Parameter_Type = "UC_Level_Four_Tech_Upgrade",
Parameter_Type = "HC_Level_Four_Tech_Upgrade",
Parameter_Type = "PC_Level_Four_Tech_Upgrade"}
100.0
*
((200 > Function_Non_Structure_Force_Unnormalized.Evaluate)
*
(Function_Is_Initial_Skirmish_State_Established.Evaluate == 0)
+
Function_May_Lose_Land_Control_Game.Evaluate)
Game.IsLandControlGame
*
Variable_Target.Type.IsType {Parameter_Type = "Reinforcement_Point"}
*
(30.0 + 30.0 * Function_May_Lose_Land_Control_Game.Evaluate)
(Variable_Self.OpenBuildPadCount{Parameter_Type = "N_Ground_Mining_Facility_Build_Pad"
,Parameter_Type = "Skirmish_Mineral_Processor_Pad"
,Parameter_Type = "Skirmish_Outpost_Pad"})
Variable_Target.Type.IsType {Parameter_Type = "Bunker_Pad"}
*
(1 - Variable_Target.HasBuiltObject)
*
Function_Is_Allowed_To_Build.Evaluate
*
15
*
(Game.Age > 60)
*
(1.0 + Variable_Self.Force {Parameter_Category = GameObjectCategoryType[Infantry]})
*
(Variable_Self.FriendlyForceUnnormalized {Parameter_Category = GameObjectCategoryType[Infantry]} > 800.0)
50.0
*
Variable_Self.HasUnit {Parameter_Type = "E_Ground_Command_Center",
Parameter_Type = "R_Ground_Command_Center",
Parameter_Type = "H_Ground_Command_Center",
Parameter_Type = "P_Ground_Command_Center",
Parameter_Type = "U_Ground_Palace"}
*
(3000.0 > Variable_Self.CreditsUnnormalized)
*
(Variable_Self.EnemyForceUnnormalized > Variable_Self.FriendlyForceUnnormalized)
*
(Game.Age > 180.0)
*
(Game.IsCampaignGame == 0.0)