50.0 * ((Variable_Target.FriendlyForce {Parameter_Category = GameObjectCategoryType[Structure]} + Variable_Target.FriendlyForce {Parameter_Category = GameObjectCategoryType[Vehicle]}) + (100.0 > Variable_Target.DistanceToNearestFriendly {Parameter_Type = "Hutts_Mineral_Processor", Parameter_Type = "Hutts_Ground_Mining_Facility"})) 50.0 * Variable_Target.EnemyForce {Parameter_Category = GameObjectCategoryType[Vehicle]} * Variable_Target.FriendlyForce 50.0 * Variable_Target.FriendlyForce {Parameter_Category = GameObjectCategoryType[Air]}