Variable_Target.RetainsResidualInfluence * (Variable_Target.IsCorrupted == 0.0) * (Variable_Target.IsCorruptionTransitionActive == 0.0) * ((Variable_Target.IsConnectedToCorruption + (Game.Age > Variable_Target.TimeSinceCorruptionChange)) > 0) Function_Can_Corrupt_Planet.Evaluate * (3.0 + 2.0 * Variable_Target.IsConnectedToCorruption + 1.0 * Variable_Target.IncomeUnnormalized / 100) Variable_Target.IsCorrupted * Variable_Target.BlackMarketAbilitiesAvailable {Parameter_Faction = "Underworld"} Function_Can_Make_Black_Market_Purchase.Evaluate * (Variable_Self.CreditsUnnormalized > Variable_Target.BlackMarketMinimumAbilityPrice {Parameter_Faction = "Underworld"}) * (10.0 - Variable_Target.BlackMarketPriceModifier / 300.0) Variable_Target.IsCorrupted * (Variable_Target.EnemyForce.HasSpaceUnitsBitfield {Parameter_Type = "Death_Star_II"} > 0.0) * (0.1 * (0.5 > Variable_Self.PlanetsControlled) + 10.0 * (Variable_Target.EnemyForce.HasGroundUnitsBitfield {Parameter_Type = "Emperor_Palpatine_Team"} > 0.0) + 10.0 * (Variable_Target.EnemyForce.HasSpaceUnitsBitfield {Parameter_Type = "Emperor_Palpatine_Team"} > 0.0)) Variable_Target.IsCorrupted * (Variable_Target.GroundbaseLevelUnnormalized > 0) Function_Can_Sabotage_Planet.Evaluate * (Function_Should_Save_For_Corruption.Evaluate == 0.0) * (25.0 + 5.0 * Function_GenericPlanetValue.Evaluate + 5.0 * Variable_Target.HasStructure {Parameter_Type = "E_Ground_Research_Facility", Parameter_Type = "Ground_Empire_Hypervelocity_Gun", Parameter_Type = "Ground_Ion_Cannon", Parameter_Type = "E_Galactic_Turbolaser_Tower_Defenses", Parameter_Type = "R_Galactic_Turbolaser_Tower_Defenses"}) 18 * (1.0 - clamp((Variable_Self.StructureCount {Parameter_Type = "U_Ground_Barracks", Parameter_Only_Consider_Complete = 1.0} / Variable_Self.PlanetsControlledUnnormalized), 0.0, 0.5)) * ( Function_Needs_Groundbase_Upgrade.Evaluate + (Variable_Target.StructureCount {Parameter_Type = "U_Ground_Barracks", Parameter_Only_Consider_Complete = 1.0}) + (2.0 * (3.0 > Variable_Self.StructureCount {Parameter_Type = "U_Ground_Barracks", Parameter_Only_Consider_Complete = 1.0})) ) * (2 > Variable_Target.StructureCount {Parameter_Type = "U_Ground_Barracks", Parameter_Only_Consider_Complete = 1.0}) * (Function_Should_Underworld_Save_For_Desirable_Structures.Evaluate == 0.0) * (Function_Should_Save_For_Corruption.Evaluate == 0.0) 23 * (Variable_Target.StructureCount {Parameter_Type = "U_Ground_Palace", Parameter_Only_Consider_Complete = 1.0} == 0) * (1.0 - clamp((Variable_Self.StructureCount {Parameter_Type = "U_Ground_Palace", Parameter_Only_Consider_Complete = 1.0} / Variable_Self.PlanetsControlledUnnormalized), 0.0, 0.5)) * ( Function_Needs_Groundbase_Upgrade.Evaluate + (4.0 * (3.0 > Variable_Self.StructureCount {Parameter_Type = "U_Ground_Palace", Parameter_Only_Consider_Complete = 1.0})) ) * (1.0 - Game.PlanetsCorrupted + Variable_Self.PlanetsControlled) * (Function_Should_Save_For_Corruption.Evaluate == 0.0) + 50.0 * (Variable_Self.HasStructure {Parameter_Type = "U_Ground_Palace", Parameter_Only_Consider_Complete = 0.0} == 0.0) + 50.0 * (Variable_Self.HasStructure {Parameter_Type = "U_Ground_Palace", Parameter_Only_Consider_Complete = 1.0} == 0.0) * (Variable_Target.HasStructure {Parameter_Type = "U_Ground_Palace", Parameter_Only_Consider_Complete = 0.0}) 18 * (1.0 - clamp((Variable_Self.StructureCount {Parameter_Type = "U_Ground_Vehicle_Factory", Parameter_Only_Consider_Complete = 1.0} / Variable_Self.PlanetsControlledUnnormalized), 0.0, 0.5)) * ( Function_Needs_Groundbase_Upgrade.Evaluate + (Variable_Target.StructureCount {Parameter_Type = "U_Ground_Vehicle_Factory", Parameter_Only_Consider_Complete = 1.0}) + (2.0 * (3.0 > Variable_Self.StructureCount {Parameter_Type = "U_Ground_Vehicle_Factory", Parameter_Only_Consider_Complete = 1.0})) ) * (3 > Variable_Target.StructureCount {Parameter_Type = "U_Ground_Vehicle_Factory", Parameter_Only_Consider_Complete = 1.0}) * (Function_Should_Save_For_Corruption.Evaluate == 0.0) 18 * (1.0 - clamp((Variable_Self.StructureCount {Parameter_Type = "U_Ground_Droid_Works", Parameter_Only_Consider_Complete = 1.0} / Variable_Self.PlanetsControlledUnnormalized), 0.0, 0.5)) * ( Function_Needs_Groundbase_Upgrade.Evaluate + (Variable_Target.StructureCount {Parameter_Type = "U_Ground_Droid_Works", Parameter_Only_Consider_Complete = 1.0}) + (3.0 * (3.0 > Variable_Self.StructureCount {Parameter_Type = "U_Ground_Droid_Works", Parameter_Only_Consider_Complete = 1.0})) ) * (2 > Variable_Target.StructureCount {Parameter_Type = "U_Ground_Droid_Works", Parameter_Only_Consider_Complete = 1.0}) * (Function_Should_Underworld_Save_For_Desirable_Structures.Evaluate == 0.0) * (Function_Should_Save_For_Corruption.Evaluate == 0.0) (Variable_Target.GroundBaseLevelUnnormalized > 1.0) * ( (Function_Should_Build_Underworld_Vehicle_Factory.Evaluate > 15.0) + (Function_Should_Build_Underworld_Palace.Evaluate > 15.0) ) (Variable_Self.HasUnit {Parameter_Type = "Underworld_Saboteur"} == 0.0) * (0.67 > Game.PlanetsCorrupted) * (Variable_Self.StructureCount {Parameter_Type = "U_Ground_Palace", Parameter_Only_Consider_Complete = 1.0} > 1.0) (0.75 * Function_Needs_Starbase_Upgrade.Evaluate) * (Function_Should_Save_For_Corruption.Evaluate == 0.0)