-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/AI/LandMode/AI_Plan_ExpansionGeneric_GarrisonTarget.lua#1 $ --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- (C) Petroglyph Games, Inc. -- -- -- ***** ** * * -- * ** * * * -- * * * * * -- * * * * * * * * -- * * *** ****** * ** **** *** * * * ***** * *** -- * ** * * * ** * ** ** * * * * ** ** ** * -- *** ***** * * * * * * * * ** * * * * -- * * * * * * * * * * * * * * * -- * * * * * * * * * * ** * * * * -- * ** * * ** * ** * * ** * * * * -- ** **** ** * **** ***** * ** *** * * -- * * * -- * * * -- * * * -- * * * * -- **** * * -- --///////////////////////////////////////////////////////////////////////////////////////////////// -- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/AI/LandMode/AI_Plan_ExpansionGeneric_GarrisonTarget.lua $ -- -- Original Author: James Yarrow -- -- $Author: Brian_Hayes $ -- -- $Change: 637819 $ -- -- $DateTime: 2017/03/22 10:16:16 $ -- -- $Revision: #1 $ -- --///////////////////////////////////////////////////////////////////////////////////////////////// require("pgevents") function Definitions() Category = "Garrison_Bunker | Garrison_Transport" IgnoreTarget = true TaskForce = { { "MainForce" ,"Infantry = 1,5" ,"-Vornskr_Wolf" } } AllowEngagedUnits = false end function MainForce_Thread() BlockOnCommand(MainForce.Produce_Force()) QuickReinforce(PlayerObject, AITarget, MainForce, nil) if not MainForce.Can_Garrison(AITarget) then ScriptExit() end MainForce.Activate_Ability("SPREAD_OUT", false) difficulty = PlayerObject.Get_Difficulty() if difficulty == "Easy" then BlockOnCommand(MainForce.Attack_Move(Target.Get_Position(), MainForce.Get_Self_Threat_Max())) else BlockOnCommand(MainForce.Move_To(Target.Get_Position(), MainForce.Get_Self_Threat_Max())) end Sleep(5) ScriptExit() end -- Override default handling, which will kill the plan function MainForce_Original_Target_Owner_Changed(tf, old_player, new_player) --If someone else captures the bunker then I need to assault it with anti-structure --units rather than capture it with infantry if new_player ~= PlayerObject and new_player.Is_Neutral() == false then ScriptExit() end end function MainForce_Unit_Move_Finished(tf, unit) MainForce.Set_Plan_Result(true) Create_Thread("Finalize_Garrison", unit) end function Finalize_Garrison(unit) unit.Guard_Target(Target) while TestValid(Target) and (not Target.Has_Garrison()) and (Target.Get_Owner() ~= PlayerObject) do Sleep(2) unit.Guard_Target(Target) end if TestValid(Target) and unit.Can_Garrison(Target) then unit.Garrison(Target) end MainForce.Release_Unit(unit) end