-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/AI/LandMode/LandScout.lua#1 $ --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- (C) Petroglyph Games, Inc. -- -- -- ***** ** * * -- * ** * * * -- * * * * * -- * * * * * * * * -- * * *** ****** * ** **** *** * * * ***** * *** -- * ** * * * ** * ** ** * * * * ** ** ** * -- *** ***** * * * * * * * * ** * * * * -- * * * * * * * * * * * * * * * -- * * * * * * * * * * ** * * * * -- * ** * * ** * ** * * ** * * * * -- ** **** ** * **** ***** * ** *** * * -- * * * -- * * * -- * * * -- * * * * -- **** * * -- --///////////////////////////////////////////////////////////////////////////////////////////////// -- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/AI/LandMode/LandScout.lua $ -- -- Original Author: James Yarrow -- -- $Author: Brian_Hayes $ -- -- $Change: 637819 $ -- -- $DateTime: 2017/03/22 10:16:16 $ -- -- $Revision: #1 $ -- --///////////////////////////////////////////////////////////////////////////////////////////////// require("pgevents") function Definitions() Category = "Land_Scout_Area" IgnoreTarget = true TaskForce = { { "MainForce", "Infantry | Air | LandHero = 1" } } end function MainForce_Thread() BlockOnCommand(MainForce.Produce_Force()) QuickReinforce(PlayerObject, AITarget, MainForce) -- Do it once without interruption MainForce.Set_As_Goal_System_Removable(false) Try_Ability(MainForce, "FORCE_CLOAK") BlockOnCommand(MainForce.Attack_Move(AITarget, MainForce.Get_Self_Threat_Max())) BlockOnCommand(MainForce.Explore_Area(AITarget), 10) MainForce.Set_Plan_Result(true) -- MainForce.Set_As_Goal_System_Removable(true) -- Removing this loop to give other plans a chance. If the AI still wants to scout, the plan will be proposed again. -- while true do -- AITarget = FindTarget(MainForce, "Land_Area_Needs_Scouting", "Tactical_Location", 0.8, 1000.0) -- if not TestValid(AITarget) then -- DebugMessage("%s -- Unable to find a target for MainForce.", tostring(Script)) -- ScriptExit() -- end -- BlockOnCommand(MainForce.Move_To(AITarget, MainForce.Get_Self_Threat_Max())) -- BlockOnCommand(MainForce.Explore_Area(AITarget), 10) -- Sleep(1) -- end ScriptExit() end