-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/AI/SpaceMode/HideTransports.lua#1 $ --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- (C) Petroglyph Games, Inc. -- -- -- ***** ** * * -- * ** * * * -- * * * * * -- * * * * * * * * -- * * *** ****** * ** **** *** * * * ***** * *** -- * ** * * * ** * ** ** * * * * ** ** ** * -- *** ***** * * * * * * * * ** * * * * -- * * * * * * * * * * * * * * * -- * * * * * * * * * * ** * * * * -- * ** * * ** * ** * * ** * * * * -- ** **** ** * **** ***** * ** *** * * -- * * * -- * * * -- * * * -- * * * * -- **** * * -- --///////////////////////////////////////////////////////////////////////////////////////////////// -- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/AI/SpaceMode/HideTransports.lua $ -- -- Original Author: James Yarrow -- -- $Author: Brian_Hayes $ -- -- $Change: 637819 $ -- -- $DateTime: 2017/03/22 10:16:16 $ -- -- $Revision: #1 $ -- --///////////////////////////////////////////////////////////////////////////////////////////////// require("pgevents") function Definitions() AllowEngagedUnits = false Category = "Hide_Transports" IgnoreTarget = true TaskForce = { { "MainForce", "Transport = 1,4" }, { "EscortForce", "Fighter = 0,2" } } end function MainForce_Thread() BlockOnCommand(MainForce.Produce_Force()) while true do AITarget = FindTarget(MainForce, "Space_Area_Is_Hidden", "Tactical_Location", 0.8, 5000.0) if TestValid(AITarget) then Try_Ability(MainForce, "STEALTH") MainForce.Attack_Target(AITarget, 1) Sleep(10) else Sleep(0.1) end end ScriptExit() end function EscortForce_Thread() BlockOnCommand(EscortForce.Produce_Force()) -- Give an initial order to put the escorts in a state that the Escort function expects EscortForce.Guard_Target(MainForce) EscortAlive = true while EscortAlive do Escort(EscortForce, MainForce) end end function MainForce_No_Units_Remaining() DebugMessage("%s -- All units dead or non-buildable. Abandonning plan.", tostring(Script)) ScriptExit() end function EscortForce_No_Units_Remaining() EscortAlive = false end