-- Star Wars Empire at War: Secrets of a Fallen Empire -- Lua Script: //Scripts/GameObject/ObjectScript_GC_Stealth_Reveal_1500.lua -- Author: Galyana -- Updated: 6 February, 2026 -- LUA fix for generic stealth detecting units -- Will need to be removed once petro patches this bug require("PGStateMachine") function Definitions() DebugMessage("%s -- In definitions", tostring(Script)) ServiceRate = 1 Define_State("State_Init", State_Init); stealth_reveal_range = 1500 stealth_ability = "STEALTH" end function State_Init(message) if message == OnEnter then -- we only want this script to run during GC tactical battles if Is_Campaign_Game() ~= true then ScriptExit() end -- prevent this from doing anything in galactic mode if Get_Game_Mode() == "Galactic" then ScriptExit() end Register_Prox(Object, Unit_Prox, stealth_reveal_range) end end -- If a stealthed enemy enters the prox, disable their stealth ability function Unit_Prox(self_obj, trigger_obj) if not trigger_obj.Get_Owner().Is_Enemy(Object.Get_Owner()) then return end if trigger_obj.Get_Owner().Is_Enemy(Object.Get_Owner()) then if trigger_obj.Is_Ability_Active(stealth_ability) then trigger_obj.Cancel_Ability(stealth_ability) end end end