-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/ObjectScript_NightSister.lua#1 $ --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- (C) Petroglyph Games, Inc. -- -- -- ***** ** * * -- * ** * * * -- * * * * * -- * * * * * * * * -- * * *** ****** * ** **** *** * * * ***** * *** -- * ** * * * ** * ** ** * * * * ** ** ** * -- *** ***** * * * * * * * * ** * * * * -- * * * * * * * * * * * * * * * -- * * * * * * * * * * ** * * * * -- * ** * * ** * ** * * ** * * * * -- ** **** ** * **** ***** * ** *** * * -- * * * -- * * * -- * * * -- * * * * -- **** * * -- --///////////////////////////////////////////////////////////////////////////////////////////////// -- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/ObjectScript_NightSister.lua $ -- -- Original Author: James Yarrow -- -- $Author: Brian_Hayes $ -- -- $Change: 637819 $ -- -- $DateTime: 2017/03/22 10:16:16 $ -- -- $Revision: #1 $ -- --///////////////////////////////////////////////////////////////////////////////////////////////// require("PGStateMachine") function Definitions() ServiceRate = 1 Define_State("State_Init", State_Init); drain_ability_name = "DRAIN_LIFE" unit_trigger_number = 4 unit_low_health_trigger_number = 2 divert_range = 400 min_threat_to_use_drain = 10 drain_area_of_effect = 100 end function State_Init(message) if message == OnEnter then -- Bail out if this is a human player if Object.Get_Owner().Is_Human() then ScriptExit() end -- prevent this from doing anything in galactic mode if Get_Game_Mode() ~= "Land" then ScriptExit() end nearby_unit_count = 0 recent_enemy_units = {} -- Register a proximity around the unit at a range we're willing to divert for force confuse Register_Prox(Object, Divert_Prox, divert_range) elseif message == OnUpdate then if (nearby_unit_count >= unit_trigger_number) then ConsiderDivertAndAOE(Object, drain_ability_name, drain_area_of_effect, recent_enemy_units, min_threat_to_use_drain) elseif Object.Get_Hull() < 0.5 and (nearby_unit_count >= unit_low_health_trigger_number) then ConsiderDivertAndAOE(Object, drain_ability_name, drain_area_of_effect, recent_enemy_units, min_threat_to_use_drain) end -- reset tracked units each service. nearby_unit_count = 0 recent_enemy_units = {} end end -- If an ally enters the prox, the unit may want to chase them down to use the ability function Divert_Prox(self_obj, trigger_obj) if trigger_obj.Is_Category("Structure") then return end if trigger_obj.Is_Category("LandHero") then return end if not trigger_obj.Get_Owner().Is_Enemy(Object.Get_Owner()) then return end if trigger_obj.Is_In_Garrison() then return end -- If we haven't seen this unit recently, track him if recent_enemy_units[trigger_obj] == nil then recent_enemy_units[trigger_obj] = trigger_obj nearby_unit_count = nearby_unit_count + 1 end end