-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/underworld_hunt.lua#1 $ --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- (C) Petroglyph Games, Inc. -- -- -- ***** ** * * -- * ** * * * -- * * * * * -- * * * * * * * * -- * * *** ****** * ** **** *** * * * ***** * *** -- * ** * * * ** * ** ** * * * * ** ** ** * -- *** ***** * * * * * * * * ** * * * * -- * * * * * * * * * * * * * * * -- * * * * * * * * * * ** * * * * -- * ** * * ** * ** * * ** * * * * -- ** **** ** * **** ***** * ** *** * * -- * * * -- * * * -- * * * -- * * * * -- **** * * -- --///////////////////////////////////////////////////////////////////////////////////////////////// -- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/underworld_hunt.lua $ -- -- Original Author: Dan Etter -- -- $Author: Brian_Hayes $ -- -- $Change: 637819 $ -- -- $DateTime: 2017/03/22 10:16:16 $ -- -- $Revision: #1 $ -- --///////////////////////////////////////////////////////////////////////////////////////////////// -- This plan is for an Underworld unit to seek out the nearest enemy and attack move to him. require("PGStateMachine") function Definitions() DebugMessage("%s -- In Definitions", tostring(Script)) Define_State("State_Init", State_Init); move_command = true empire_player = Find_Player("Empire") rebel_player = Find_Player("Rebel") underworld_player = Find_Player("Underworld") end function State_Init(message) if (move_command == true) then if TestValid(Find_First_Object("DEMO_CONTROLLER_LAND_E")) then defender = empire_player elseif TestValid(Find_First_Object("DEMO_CONTROLLER_LAND_R")) then defender = rebel_player else defender = underworld_player end Create_Thread("hunt", defender) --MessageBox("Thread created") move_command = false end end function hunt(faction) if faction == Find_Player("Underworld") then rand_num = GameRandom(1,2) if rand_num == 1 then faction = empire_player end if rand_num == 2 then faction = rebel_player end end while TestValid(Object) do closest_enemy = Find_Nearest(Object, faction, true) if TestValid(closest_enemy) then Object.Attack_Move(closest_enemy) end Sleep(1) end end