-- $Id: //depot/Projects/StarWars/Run/Data/Scripts/Interventions/Intervention_Conquer_Pirate_Planet.lua#14 $ --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- (C) Petroglyph Games, Inc. -- -- -- ***** ** * * -- * ** * * * -- * * * * * -- * * * * * * * * -- * * *** ****** * ** **** *** * * * ***** * *** -- * ** * * * ** * ** ** * * * * ** ** ** * -- *** ***** * * * * * * * * ** * * * * -- * * * * * * * * * * * * * * * -- * * * * * * * * * * ** * * * * -- * ** * * ** * ** * * ** * * * * -- ** **** ** * **** ***** * ** *** * * -- * * * -- * * * -- * * * -- * * * * -- **** * * -- --///////////////////////////////////////////////////////////////////////////////////////////////// -- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- $File: //depot/Projects/StarWars/Run/Data/Scripts/Interventions/Intervention_Conquer_Pirate_Planet.lua $ -- -- Original Author: James Yarrow -- -- $Author: Dan_Etter $ -- -- $Change: 33933 $ -- -- $DateTime: 2005/12/01 16:36:13 $ -- -- $Revision: #14 $ -- --///////////////////////////////////////////////////////////////////////////////////////////////// require("pginterventions") function Declare_Goal_Type() Category = "Intervention_Conquer_Pirate_Planet | Intervention_Conquer_Enemy_Planet" plot = nil reward_unit = nil event = nil dialog = nil reward_table = { Find_Object_Type("Rebel_Heavy_Tank_Brigade"), Find_Object_Type("Rebel_Light_Tank_Brigade"), Find_Object_Type("Rebel_Speeder_Wing"), Find_Object_Type("Rebel_Heavy_Tank_Brigade"), Find_Object_Type("Rebel_Infantry_Squad"), Find_Object_Type("Rebel_Tank_Buster_Squad"), Find_Object_Type("Rebel_Infiltrator_Team"), Find_Object_Type("Calamari_Cruiser"), Find_Object_Type("A_Wing_Squadron"), Find_Object_Type("Rebel_X-Wing_Squadron"), Find_Object_Type("Y-Wing_Squadron"), Find_Object_Type("Corellian_Corvette"), Find_Object_Type("Corellian_Gunboat"), Find_Object_Type("Marauder_Missile_Cruiser"), Find_Object_Type("Nebulon_B_Frigate"), Find_Object_Type("Alliance_Assault_Frigate"), Find_Object_Type("Imperial_Artillery_Corp"), Find_Object_Type("Imperial_Heavy_Scout_Squad"), Find_Object_Type("Imperial_Anti_Aircraft_Company"), Find_Object_Type("Imperial_Armor_Group"), Find_Object_Type("Imperial_Heavy_Assault_Company"), Find_Object_Type("Imperial_Anti_Infantry_Brigade"), Find_Object_Type("Imperial_Stormtrooper_Squad"), Find_Object_Type("Imperial_Light_Scout_Squad"), Find_Object_Type("Broadside_Class_Cruiser"), Find_Object_Type("Interdictor_Cruiser"), Find_Object_Type("Tartan_Patrol_Cruiser"), Find_Object_Type("Victory_Destroyer"), Find_Object_Type("Acclamator_Assault_Ship"), Find_Object_Type("Star_Destroyer"), Find_Object_Type("TIE_Scout_Squadron"), } end function Intervention_Thread() Begin_Intervention() if PlayerObject.Get_Faction_Name() == "EMPIRE" then dialog = "Dialog_E_Intervention_Conquer_Pirate_Planet" elseif PlayerObject.Get_Faction_Name() == "REBEL" then dialog = "Dialog_R_Intervention_Conquer_Pirate_Planet" else ScriptExit() end reward_unit, reward_count = Select_Reward_Unit(reward_table, PlayerObject, 500 * (PlayerObject.Get_Tech_Level() + 1)) plot = Get_Story_Plot("Intervention_Conquer_Planet.xml") event = plot.Get_Event("Conquer_Planet_00") event.Set_Dialog(dialog) event.Clear_Dialog_Text() event.Add_Dialog_Text("TEXT_INTERVENTION_LOCATION", Target) event.Add_Dialog_Text("TEXT_INTERVENTION_REWARD", reward_unit, reward_count) event = plot.Get_Event("Conquer_Planet_01") event.Set_Event_Parameter(0, Target) event.Set_Dialog(dialog) event.Clear_Dialog_Text() event.Add_Dialog_Text("TEXT_INTERVENTION_REWARD", reward_unit, reward_count) event = plot.Get_Event("Conquer_Planet_02") event.Set_Reward_Parameter(0, reward_unit) event.Set_Reward_Parameter(1, Target) event.Set_Reward_Parameter(2, reward_count) event = plot.Get_Event("Conquer_Planet_03") event.Set_Reward_Parameter(1, PlayerObject.Get_Faction_Name()) event.Set_Reward_Parameter(2, Target) --Start the plot plot.Activate() Wait_On_Flag("CONQUER_PLANET_NOTIFICATION_00", Target) plot.Suspend() plot.Reset() End_Intervention() end function Intervention_Original_Target_Owner_Changed(tf, old_player, new_player) --Take no action end