-- $Id: //depot/Projects/StarWars/Run/Data/Scripts/Interventions/Intervention_Rebel_Revolt.lua#4 $ --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- (C) Petroglyph Games, Inc. -- -- -- ***** ** * * -- * ** * * * -- * * * * * -- * * * * * * * * -- * * *** ****** * ** **** *** * * * ***** * *** -- * ** * * * ** * ** ** * * * * ** ** ** * -- *** ***** * * * * * * * * ** * * * * -- * * * * * * * * * * * * * * * -- * * * * * * * * * * ** * * * * -- * ** * * ** * ** * * ** * * * * -- ** **** ** * **** ***** * ** *** * * -- * * * -- * * * -- * * * -- * * * * -- **** * * -- --///////////////////////////////////////////////////////////////////////////////////////////////// -- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- $File: //depot/Projects/StarWars/Run/Data/Scripts/Interventions/Intervention_Rebel_Revolt.lua $ -- -- Original Author: James Yarrow -- -- $Author: James_Yarrow $ -- -- $Change: 34302 $ -- -- $DateTime: 2005/12/05 18:27:40 $ -- -- $Revision: #4 $ -- --///////////////////////////////////////////////////////////////////////////////////////////////// require("pginterventions") require("pgspawnunits") function Declare_Goal_Type() Category = "Intervention_Rebel_Revolt" reward_table = { Find_Object_Type("Imperial_Artillery_Corp"), Find_Object_Type("Imperial_Heavy_Scout_Squad"), Find_Object_Type("Imperial_Anti_Aircraft_Company"), Find_Object_Type("Imperial_Armor_Group"), Find_Object_Type("Imperial_Heavy_Assault_Company"), Find_Object_Type("Imperial_Anti_Infantry_Brigade"), Find_Object_Type("Broadside_Class_Cruiser"), Find_Object_Type("Interdictor_Cruiser"), Find_Object_Type("Tartan_Patrol_Cruiser"), Find_Object_Type("Victory_Destroyer"), Find_Object_Type("Acclamator_Assault_Ship"), Find_Object_Type("Star_Destroyer"), } end function Intervention_Thread() Begin_Intervention() plot = Get_Story_Plot("Intervention_Rebel_Revolt.xml") rebel_player = Find_Player("REBEL") empire_player = Find_Player("EMPIRE") unit, count = Select_Reward_Unit(reward_table, empire_player, 1500 * empire_player.Get_Tech_Level()) reward_unit1 = Find_Object_Type("Rebel_Infantry_Squad") reward_unit2 = Find_Object_Type("Rebel_Tank_Buster_Squad") event = plot.Get_Event("Rebel_Revolt_00") event.Set_Reward_Parameter(0, Target) event.Clear_Dialog_Text() event.Add_Dialog_Text("TEXT_INTERVENTION_LOCATION", Target) event.Add_Dialog_Text("TEXT_INTERVENTION_REWARD", unit, count) event = plot.Get_Event("Rebel_Revolt_01") event.Set_Event_Parameter(0, Target) event.Clear_Dialog_Text() event.Add_Dialog_Text("TEXT_INTERVENTION_LOCATION", Target) event.Add_Dialog_Text("TEXT_INTERVENTION_REWARD", unit, count) plot.Activate() Wait_On_Flag("REBEL_REVOLT_SPAWN_UNITS", nil) Target.Change_Owner(rebel_player) enemy_units1 = Spawn_Unit(reward_unit1, Target, rebel_player) enemy_units2 = Spawn_Unit(reward_unit2, Target, rebel_player) Wait_On_Flag("REBEL_REVOLT_NOTIFICATION_00", nil) plot.Suspend() plot.Reset() End_Intervention() end