-- $Id: //depot/Projects/StarWars/Run/Data/Scripts/Interventions/Sandbox_Event_Hero_Gathering.lua#4 $ --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- (C) Petroglyph Games, Inc. -- -- -- ***** ** * * -- * ** * * * -- * * * * * -- * * * * * * * * -- * * *** ****** * ** **** *** * * * ***** * *** -- * ** * * * ** * ** ** * * * * ** ** ** * -- *** ***** * * * * * * * * ** * * * * -- * * * * * * * * * * * * * * * -- * * * * * * * * * * ** * * * * -- * ** * * ** * ** * * ** * * * * -- ** **** ** * **** ***** * ** *** * * -- * * * -- * * * -- * * * -- * * * * -- **** * * -- --///////////////////////////////////////////////////////////////////////////////////////////////// -- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- $File: //depot/Projects/StarWars/Run/Data/Scripts/Interventions/Sandbox_Event_Hero_Gathering.lua $ -- -- Original Author: James Yarrow -- -- $Author: James_Yarrow $ -- -- $Change: 34107 $ -- -- $DateTime: 2005/12/02 17:34:04 $ -- -- $Revision: #4 $ -- --///////////////////////////////////////////////////////////////////////////////////////////////// require("pgevents") require("pginterventions") function Definitions() Category = "Sandbox_Event_Hero_Gathering" dialog = nil plot = nil event = nil start_time = nil TaskForce = { { "MainForce" ,"TaskForceRequired" ,"DenyHeroAttach" ,"Darth_Team | Obi_Wan_Team = 1" ,"Boba_Fett_Team | Han_Solo_Team = 1" ,"General_Veers_Team | Droids_Team = 1" }, } AllowFreeStoreUnits = false MagicPlan = true MagicPlanStealing = false end function MainForce_Thread() MainForce.Set_As_Goal_System_Removable(false) if EvaluatePerception("Is_Sandbox_Event_Allowed", PlayerObject) == 0 then ScriptExit() end --Note this script is run by the enemy of the player that receives the story dialog if PlayerObject.Get_Faction_Name() == "EMPIRE" then dialog = "Dialog_R_Sandbox_Event_Hero_Gathering" elseif PlayerObject.Get_Faction_Name() == "REBEL" then dialog = "Dialog_E_Sandbox_Event_Hero_Gathering" else ScriptExit() end plot = Get_Story_Plot("Sandbox_Event_Hero_Gathering.xml") event = plot.Get_Event("Hero_Gathering_00") event.Set_Dialog(dialog) event.Clear_Dialog_Text() event.Add_Dialog_Text("TEXT_INTERVENTION_LOCATION", Target) event = plot.Get_Event("Hero_Gathering_01") event.Set_Dialog(dialog) event.Clear_Dialog_Text() event.Add_Dialog_Text("TEXT_INTERVENTION_LOCATION", Target) event = plot.Get_Event("Hero_Gathering_06") event.Set_Reward_Parameter(1, PlayerObject.Get_Faction_Name()) BlockOnCommand(MainForce.Produce_Force(Target)) LandUnits(MainForce) plot.Activate() start_time = GetCurrentTime() while true do if Check_Story_Flag(PlayerObject, "HERO_GATHERING_NOTIFICATION_01", nil, true) then plot.Suspend() plot.Reset() Sleep(300) ScriptExit() end if EvaluatePerception("Trigger_Hero_Gathering", PlayerObject, Target) == 0 then Story_Event("HERO_GATHERING_NOTIFICATION_00") plot.Suspend() plot.Reset() Sleep(300) ScriptExit() end Sleep(1) end end function MainForce_Original_Target_Owner_Changed(tf, old_player, new_player) end function MainForce_No_Units_Remaining() --Do nothing - in particular don't use the default behavior of quitting the plan end