-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Rebel_Prologue_M02_SPACE.lua#1 $ --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- (C) Petroglyph Games, Inc. -- -- -- ***** ** * * -- * ** * * * -- * * * * * -- * * * * * * * * -- * * *** ****** * ** **** *** * * * ***** * *** -- * ** * * * ** * ** ** * * * * ** ** ** * -- *** ***** * * * * * * * * ** * * * * -- * * * * * * * * * * * * * * * -- * * * * * * * * * * ** * * * * -- * ** * * ** * ** * * ** * * * * -- ** **** ** * **** ***** * ** *** * * -- * * * -- * * * -- * * * -- * * * * -- **** * * -- --///////////////////////////////////////////////////////////////////////////////////////////////// -- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Rebel_Prologue_M02_SPACE.lua $ -- -- Original Author: Steve_Copeland -- -- $Author: Brian_Hayes $ -- -- $Change: 637819 $ -- -- $DateTime: 2017/03/22 10:16:16 $ -- -- $Revision: #1 $ -- --///////////////////////////////////////////////////////////////////////////////////////////////// require("PGStoryMode") -- -- Definitions -- This function is called once when the script is first created. -- function Definitions() DebugMessage("%s -- In Definitions", tostring(Script)) StoryModeEvents = { Rebel_M02_SPACE_00 = State_Rebel_M02_SPACE_00 ,Rebel_M02_SPACE_03 = State_Rebel_M02_SPACE_03 } reinforce_type_list = { "Z95_Headhunter_Rebel_Squadron" ,"Z95_Headhunter_Rebel_Squadron" ,"Nebulon_B_Frigate" } empire_list = { "TIE_Scout_Squadron" ,"TIE_Scout_Squadron" ,"TIE_Scout_Squadron" ,"Tartan_Patrol_Cruiser_Easy" ,"Tartan_Patrol_Cruiser_Easy" } empire_player = nil empire_units = nil end function State_Rebel_M02_SPACE_00(message) if message == OnEnter then empire_spawn_marker = Find_Hint("GENERIC_MARKER_SPACE", "spawn") if not empire_spawn_marker then MessageBox("couldn't find marker") return end empire_player = empire_spawn_marker.Get_Owner() empire_units = SpawnList(empire_list, empire_spawn_marker, empire_player, false, true) for k, unit in pairs(empire_units) do unit.Attack_Target(Find_Nearest(unit, "Fighter", empire_player, false)) end Register_Timer(Timer_Release_Units_To_AI, 30) end end function Timer_Release_Units_To_AI() MessageBox("Releasing Units to the AI") for k, unit in pairs(empire_units) do if TestValid(unit) then unit.Prevent_AI_Usage(false) end end end function State_Rebel_M02_SPACE_03(message) if message == OnEnter then --MessageBox("entering State_Rebel_M02_SPACE_03") entry_marker = Find_Hint("ATTACKER ENTRY POSITION") if not TestValid(entry_marker) then MessageBox("didn't find entry_marker") return end ReinforceList(reinforce_type_list, entry_marker, entry_marker.Get_Owner()) elseif message == OnUpdate then elseif message == OnExit then end end