50.0
*
((Variable_Target.FriendlyForce {Parameter_Category = GameObjectCategoryType[Structure]}
+
Variable_Target.FriendlyForce {Parameter_Category = GameObjectCategoryType[Vehicle]})
+
(100.0 > Variable_Target.DistanceToNearestFriendly {Parameter_Type = "Empire_Mineral_Processor",
Parameter_Type = "Empire_Ground_Mining_Facility"}))
50.0
*
Variable_Target.EnemyForce {Parameter_Category = GameObjectCategoryType[Vehicle]}
*
Variable_Target.FriendlyForce
40.0
*
((Variable_Target.DistanceToNearestFriendly > 300.0) * (Variable_Target.DistanceToNearestEnemy > 300.0)
+
Variable_Target.EnemyForce {Parameter_Category = GameObjectCategoryType[Infantry]}
*
Variable_Target.FriendlyForce)