50.0
*
((Variable_Target.FriendlyForce {Parameter_Category = GameObjectCategoryType[Structure]}
+
Variable_Target.FriendlyForce {Parameter_Category = GameObjectCategoryType[Vehicle]})
+
(100.0 > Variable_Target.DistanceToNearestFriendly {Parameter_Type = "Hutts_Mineral_Processor",
Parameter_Type = "Hutts_Ground_Mining_Facility"}))
50.0
*
Variable_Target.EnemyForce {Parameter_Category = GameObjectCategoryType[Vehicle]}
*
Variable_Target.FriendlyForce
50.0
*
Variable_Target.FriendlyForce {Parameter_Category = GameObjectCategoryType[Air]}