50.0 * Variable_Target.FriendlyForce {Parameter_Category = GameObjectCategoryType[Vehicle]} 50.0 * (Variable_Target.FriendlyForce + (200.0 > Variable_Target.DistanceToNearestFriendly {Parameter_Type = "Rebel_Mineral_Processor", Parameter_Type = "Rebel_Ground_Mining_Facility"})) 50.0 * Variable_Target.EnemyForce * Variable_Target.FriendlyForce