5.0
+
(10.0 * clamp(Variable_Self.PlanetsControlled - Variable_Human.PlanetsControlled, 0.0, 1.0))
+
(6.0 * (1.0 - Function_Has_Enough_Space_Force_Globally.Evaluate))
+
(3.0 * Game.PlanetsCorrupted)
(4.0 - 3.0 * Game.PlanetsCorrupted)
*
(2.5 - Variable_Self.MaxedStarbases - Variable_Self.MaxedGroundbases)
*
(1.0 + Variable_Self.Maintenance)
+
10 * ((Variable_Self.HasStructure {Parameter_Type = "U_Ground_Droid_Works"} == 0) +
(Variable_Self.HasStructure {Parameter_Type = "U_Ground_Barracks"} == 0) +
(Variable_Self.HasStructure {Parameter_Type = "U_Ground_Vehicle_Factory"} == 0) +
(Variable_Self.HasStructure {Parameter_Type = "U_Ground_Palace"} == 0))
+
5.0 * (2 > Variable_Self.StructureCount {Parameter_Type = "U_Ground_Palace"})
+
3.0 * Function_Should_Save_For_Corruption.Evaluate