-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/AI/LandMode/SecureVictoryControlPoint.lua#1 $ --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- (C) Petroglyph Games, Inc. -- -- -- ***** ** * * -- * ** * * * -- * * * * * -- * * * * * * * * -- * * *** ****** * ** **** *** * * * ***** * *** -- * ** * * * ** * ** ** * * * * ** ** ** * -- *** ***** * * * * * * * * ** * * * * -- * * * * * * * * * * * * * * * -- * * * * * * * * * * ** * * * * -- * ** * * ** * ** * * ** * * * * -- ** **** ** * **** ***** * ** *** * * -- * * * -- * * * -- * * * -- * * * * -- **** * * -- --///////////////////////////////////////////////////////////////////////////////////////////////// -- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/AI/LandMode/SecureVictoryControlPoint.lua $ -- -- Original Author: James Yarrow -- -- $Author: Brian_Hayes $ -- -- $Change: 637819 $ -- -- $DateTime: 2017/03/22 10:16:16 $ -- -- $Revision: #1 $ -- --///////////////////////////////////////////////////////////////////////////////////////////////// require("pgevents") function Definitions() Category = "Secure_Victory_Control_Point" IgnoreTarget = false MinContrastScale = 0.5 MaxContrastScale = 1.5 TaskForce = { { "MainForce" ,"Infantry = 100%" }, { "EscortForce" ,"Vehicle | LandHero = 100%" ,"EscortForce" } } RequiredCategories = { "Infantry" } end function MainForce_Thread() BlockOnCommand(MainForce.Produce_Force()) QuickReinforce(PlayerObject, AITarget, MainForce, EscortForce) -- move to contestables BlockOnCommand(MainForce.Move_To(AITarget, MainForce.Get_Self_Threat_Max())) MainForce.Set_As_Goal_System_Removable(false) -- Stand guard so that we can retain usage of this structure MainForce.Guard_Target(AITarget) Sleep(30) MainForce.Set_Plan_Result(true) ScriptExit() end -- Override default handling, which will kill the plan function MainForce_Original_Target_Owner_Changed(tf, old_player, new_player) end function EscortForce_Thread() BlockOnCommand(EscortForce.Produce_Force()) QuickReinforce(PlayerObject, AITarget, EscortForce, MainForce) -- Give an initial order to put the escorts in a state that the Escort function expects Try_Ability(EscortForce, "FORCE_CLOAK") EscortForce.Guard_Target(MainForce) EscortAlive = true while EscortAlive do Escort(EscortForce, MainForce) end end function EscortForce_No_Units_Remaining() EscortAlive = false end -- Override default handling, which will kill the plan function EscortForce_Original_Target_Owner_Changed(tf, old_player, new_player) end