-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/CreditPowerUp.lua#1 $ --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- (C) Petroglyph Games, Inc. -- -- -- ***** ** * * -- * ** * * * -- * * * * * -- * * * * * * * * -- * * *** ****** * ** **** *** * * * ***** * *** -- * ** * * * ** * ** ** * * * * ** ** ** * -- *** ***** * * * * * * * * ** * * * * -- * * * * * * * * * * * * * * * -- * * * * * * * * * * ** * * * * -- * ** * * ** * ** * * ** * * * * -- ** **** ** * **** ***** * ** *** * * -- * * * -- * * * -- * * * -- * * * * -- **** * * -- --///////////////////////////////////////////////////////////////////////////////////////////////// -- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/CreditPowerUp.lua $ -- -- Original Author: James Yarrow -- -- $Author: Brian_Hayes $ -- -- $Change: 637819 $ -- -- $DateTime: 2017/03/22 10:16:16 $ -- -- $Revision: #1 $ -- --///////////////////////////////////////////////////////////////////////////////////////////////// require("PGStateMachine") function Definitions() -- Object isn't valid at this point so don't do any operations that -- would require it. State_Init is the first chance you have to do -- operations on Object DebugMessage("%s -- In Definitions", tostring(Script)) Define_State("State_Init", State_Init); player = nil end function State_Init(message) if message == OnEnter then -- Set up event handling for when an object moves within range Object.Event_Object_In_Range(object_in_range_handler, 150) elseif message == OnUpdate then -- Do nothing elseif message == OnExit then -- Do nothing end end function object_in_range_handler(prox_object, object) player = object.Get_Owner() if player.Is_Human() then object.Get_Owner().Give_Money(1000) -- Cancel the object in range event from signaling anymore. Object.Cancel_Event_Object_In_Range(object_in_range_handler) Object.Despawn() end end