-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/UM06_Mission_Script.lua#1 $ --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- (C) Petroglyph Games, Inc. -- -- -- ***** ** * * -- * ** * * * -- * * * * * -- * * * * * * * * -- * * *** ****** * ** **** *** * * * ***** * *** -- * ** * * * ** * ** ** * * * * ** ** ** * -- *** ***** * * * * * * * * ** * * * * -- * * * * * * * * * * * * * * * -- * * * * * * * * * * ** * * * * -- * ** * * ** * ** * * ** * * * * -- ** **** ** * **** ***** * ** *** * * -- * * * -- * * * -- * * * -- * * * * -- **** * * -- --///////////////////////////////////////////////////////////////////////////////////////////////// -- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/UM06_Mission_Script.lua $ -- -- Original Author: Jeff_Stewart -- -- $Author: Brian_Hayes $ -- -- $Change: 637819 $ -- -- $DateTime: 2017/03/22 10:16:16 $ -- -- $Revision: #1 $ -- --///////////////////////////////////////////////////////////////////////////////////////////////// require("JGS_FunctionLib") -- added library of commonly used functions require("PGStateMachine") require("PGSpawnUnits") function Definitions() -- Object isn't valid at this point so don't do any operations that -- would require it. State_Init is the first chance you have to do -- operations on Object DebugMessage("%s -- In Definitions", tostring(Script)) Define_State("State_Init", State_Init); end function State_Init(message) if message == OnEnter then -- This is simply a sound to let the designer know the script is running -- Object.Play_SFX_Event("SFX_UMP_EmpireKesselAlarm") neutral_player = Find_Player("Neutral") empire_player = Find_Player("Empire") rebel_player = Find_Player("Rebel") underworld_player = Find_Player("Underworld") -- Register prox events for battle chatter and game events --workers = Find_Hint("STORY_TRIGGER_ZONE","workers") --Register_Prox(hintworkers, Prox_HintWorkers, 75, underworld_player) warpone_a = Find_Hint("GENERIC_MARKER_SPACE","warponea") -- set up some global mission state flags started=false elseif message == OnUpdate then if not started then Register_Timer(Empire_Reinforcements,1) started=true end elseif message == OnExit then --Do Nothing end end function Find_And_Attack(attack_list) Create_Thread("Hunt_Underworld",attack_list) end function Empire_Reinforcements() if not VictoryCondition_EclipseOwned then reinforce_list = { "STAR_DESTROYER" } ReinforceList(reinforce_list, warpone_a, empire_player, false, true, true, Find_And_Attack) Register_Timer(Empire_Reinforcements,10) end end