-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/UM11_ForceAdeptOne.lua#1 $ --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- (C) Petroglyph Games, Inc. -- -- -- ***** ** * * -- * ** * * * -- * * * * * -- * * * * * * * * -- * * *** ****** * ** **** *** * * * ***** * *** -- * ** * * * ** * ** ** * * * * ** ** ** * -- *** ***** * * * * * * * * ** * * * * -- * * * * * * * * * * * * * * * -- * * * * * * * * * * ** * * * * -- * ** * * ** * ** * * ** * * * * -- ** **** ** * **** ***** * ** *** * * -- * * * -- * * * -- * * * -- * * * * -- **** * * -- --///////////////////////////////////////////////////////////////////////////////////////////////// -- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/UM11_ForceAdeptOne.lua $ -- -- Original Author: James Yarrow -- -- $Author: Brian_Hayes $ -- -- $Change: 637819 $ -- -- $DateTime: 2017/03/22 10:16:16 $ -- -- $Revision: #1 $ -- --///////////////////////////////////////////////////////////////////////////////////////////////// require("PGStateMachine") function Definitions() -- Object isn't valid at this point so don't do any operations that -- would require it. State_Init is the first chance you have to do -- operations on Object DebugMessage("%s -- In Definitions", tostring(Script)) Define_State("State_Init", State_Init); end function State_Init(message) if message == OnEnter then healme = Find_Nearest(Object, "EMPIRE_BUILDABLE_BACTA_TANK") target = Find_Nearest(Object, "TYBER_ZANN") Create_Thread("AdeptOne_AI") elseif message == OnUpdate then -- Do nothing elseif message == OnExit then -- Do nothing end end function AdeptOne_AI() while TestValid(Object) do if Object.Get_Hull() < 0.65 then if TestValid(healme) then Object.Move_To(healme) --MessageBox("move %s", tostring(healme.Get_Type().Get_Name())) end else if TestValid(target) then if target.Is_Ability_Active("STEALTH") then Object.Move_To(Object) else Object.Attack_Move(target) --MessageBox("attack move %s", tostring(target.Get_Type().Get_Name())) end end end Sleep(2) end end