-- $Id: //depot/Projects/StarWars/Run/Data/Scripts/Interventions/Sandbox_Event_Fleet_Rampage.lua#4 $ --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- (C) Petroglyph Games, Inc. -- -- -- ***** ** * * -- * ** * * * -- * * * * * -- * * * * * * * * -- * * *** ****** * ** **** *** * * * ***** * *** -- * ** * * * ** * ** ** * * * * ** ** ** * -- *** ***** * * * * * * * * ** * * * * -- * * * * * * * * * * * * * * * -- * * * * * * * * * * ** * * * * -- * ** * * ** * ** * * ** * * * * -- ** **** ** * **** ***** * ** *** * * -- * * * -- * * * -- * * * -- * * * * -- **** * * -- --///////////////////////////////////////////////////////////////////////////////////////////////// -- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- $File: //depot/Projects/StarWars/Run/Data/Scripts/Interventions/Sandbox_Event_Fleet_Rampage.lua $ -- -- Original Author: James Yarrow -- -- $Author: James_Yarrow $ -- -- $Change: 34107 $ -- -- $DateTime: 2005/12/02 17:34:04 $ -- -- $Revision: #4 $ -- --///////////////////////////////////////////////////////////////////////////////////////////////// require("pgevents") require("pginterventions") require("pgcommands") function Definitions() Category = "Sandbox_Event_Fleet_Rampage" dialog = nil plot = nil event = nil destroyed_count = nil original_count = nil perception_name = nil MinContrastScale = 3.0 MaxContrastScale = 3.0 TaskForce = { { "MainForce" ,"TaskForceRequired" ,"DenyHeroAttach" ,"Fighter | Bomber | Corvette | Frigate | Capital = 100%" ,"Accuser_Star_Destroyer | Home_One = 100%" }, } RequiredCategories = { "SpaceHero" } AllowFreeStoreUnits = false MagicPlan = true MagicPlanStealing = false end function MainForce_Thread() MainForce.Set_As_Goal_System_Removable(false) if EvaluatePerception("Is_Sandbox_Event_Allowed", PlayerObject) == 0 then ScriptExit() end --Note this script is run by the enemy of the player that receives the story dialog if PlayerObject.Get_Faction_Name() == "EMPIRE" then dialog = "Dialog_R_Sandbox_Event_Fleet_Rampage" perception_name = "Has_Accuser" elseif PlayerObject.Get_Faction_Name() == "REBEL" then dialog = "Dialog_E_Sandbox_Event_Fleet_Rampage" perception_name = "Has_Home_One" else ScriptExit() end plot = Get_Story_Plot("Sandbox_Event_Fleet_Rampage.xml") event = plot.Get_Event("Fleet_Rampage_00") event.Set_Dialog(dialog) event = plot.Get_Event("Fleet_Rampage_01") event.Set_Dialog(dialog) event = plot.Get_Event("Fleet_Rampage_02") event.Set_Dialog(dialog) event = plot.Get_Event("Fleet_Rampage_03") event.Set_Dialog(dialog) plot.Activate() Sleep(1) AssembleForce(MainForce) destroyed_count = 0 original_count = MainForce.Get_Force_Count() while TestValid(Target) and MainForce.Get_Force_Count() > 0 do BlockOnCommand(MainForce.Move_To(Target)) if GameRandom.Get_Float() < 0.33 then Story_Event("FLEET_RAMPAGE_NOTIFICATION_02") end Target = FindTarget(MainForce, "Trigger_Fleet_Rampage", "Enemy", 0.5) end plot.Suspend() plot.Reset() MainForce.Release_Forces(1.0) Sleep(300) ScriptExit() end function MainForce_Original_Target_Owner_Changed(tf, old_player, new_player) end function MainForce_Unit_Destroyed(tf) destroyed_count = destroyed_count + 1 if EvaluatePerception(perception_name, PlayerObject, Target) == 0 then Story_Event("FLEET_RAMPAGE_NOTIFICATION_00") MainForce.Release_Forces(1.0) elseif destroyed_count > original_count / 2 then Story_Event("FLEET_RAMPAGE_NOTIFICATION_01") MainForce.Release_Forces(1.0) end end