-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Campaign_Empire_Act_I.lua#1 $ --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- (C) Petroglyph Games, Inc. -- -- -- ***** ** * * -- * ** * * * -- * * * * * -- * * * * * * * * -- * * *** ****** * ** **** *** * * * ***** * *** -- * ** * * * ** * ** ** * * * * ** ** ** * -- *** ***** * * * * * * * * ** * * * * -- * * * * * * * * * * * * * * * -- * * * * * * * * * * ** * * * * -- * ** * * ** * ** * * ** * * * * -- ** **** ** * **** ***** * ** *** * * -- * * * -- * * * -- * * * -- * * * * -- **** * * -- --///////////////////////////////////////////////////////////////////////////////////////////////// -- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Campaign_Empire_Act_I.lua $ -- -- Original Author: Steve_Copeland -- -- $Author: Brian_Hayes $ -- -- $Change: 637819 $ -- -- $DateTime: 2017/03/22 10:16:16 $ -- -- $Revision: #1 $ -- --///////////////////////////////////////////////////////////////////////////////////////////////// require("PGStoryMode") -- -- Definitions -- This function is called once when the script is first created. -- function Definitions() DebugMessage("%s -- In Definitions", tostring(Script)) StoryModeEvents = { ActI_Fondor_Rebels_00 = State_ActI_Fondor_Rebels_00 } unit_typename_list = { "Y-Wing_Squadron" ,"Y-Wing_Squadron" ,"Rebel_Tank_Buster_Squad" } end -- jdg 8/21/05 disabling for now function State_ActI_Fondor_Rebels_00(message) if message == OnEnter then -- MessageBox("lua handler for State_ActI_Fondor_Rebels_00") rebel_player = Find_Player("Rebel") empire_player = Find_Player("Empire") fondor_planet = FindPlanet("Fondor") empire_player.Enable_Advisor_Hints("Space",false) empire_player.Enable_Advisor_Hints("Land",false) unit_list = SpawnList(unit_typename_list, fondor_planet, rebel_player, false, false) --unit_fleet = Assemble_Fleet(unit_list) -- This will assemble the units in space end end function Story_Mode_Service() end