--///////////////////////////////////////////////////////////////////////////////////////////////// -- -- (C) Petroglyph Games, Inc. -- -- -- ***** ** * * -- * ** * * * -- * * * * * -- * * * * * * * * -- * * *** ****** * ** **** *** * * * ***** * *** -- * ** * * * ** * ** ** * * * * ** ** ** * -- *** ***** * * * * * * * * ** * * * * -- * * * * * * * * * * * * * * * -- * * * * * * * * * * ** * * * * -- * ** * * ** * ** * * ** * * * * -- ** **** ** * **** ***** * ** *** * * -- * * * -- * * * -- * * * -- * * * * -- **** * * -- --///////////////////////////////////////////////////////////////////////////////////////////////// -- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- $File: -- -- $Author: Brian_Hayes $ -- -- $Change: -- -- $DateTime: -- -- $Revision: -- --///////////////////////////////////////////////////////////////////////////////////////////////// require("PGStoryMode") ----------------------------------------------------------------------------------------------------------------------- -- Definitions -- This function is called once when the script is first created. ----------------------------------------------------------------------------------------------------------------------- function Definitions() DebugMessage("%s -- In Definitions", tostring(Script)) StoryModeEvents = { Tutorial_M06_Begin = State_Tutorial_M06_Begin, Tutorial_M06_Light_Vehicle_Factory_Highlight = State_Tutorial_M06_Light_Vehicle_Factory_Highlight, Tutorial_M06_Scroll_To_Barracks = State_Tutorial_M06_Scroll_To_Barracks, Tutorial_M06_Scroll_To_Command_Center = State_Tutorial_M06_Scroll_To_Command_Center, Tutorial_M06_Scroll_To_Mining_Facility = State_Tutorial_M06_Scroll_To_Mining_Facility, Tutorial_M06_Scroll_To_Resource_Pad = State_Tutorial_M06_Scroll_To_Resource_Pad, Tutorial_M06_Scroll_To_Reinforcement_Point = State_Tutorial_M06_Scroll_To_Reinforcement_Point } unit_list = {} fog_id = nil fog_id2 = nil fog_id3 = nil end ----------------------------------------------------------------------------------------------------------------------- function State_Tutorial_M06_Begin(message) if message == OnEnter then -- MessageBox("]]]] LUA: State_Tutorial_M06_Begin") -- Get Empire & Rebel Owners rebel_player = Find_Player("Rebel") empire_player = Find_Player("Empire") Lock_Controls(1) -- Get the Markers --marker1 = Find_Hint("GENERIC_MARKER_LAND", "marker1") --marker2 = Find_Hint("GENERIC_MARKER_LAND", "marker2") --if not marker1 or not marker2 then -- MessageBox("]]]] LUA: One of the markers was not found!") --else -- MessageBox("]]]] LUA: All Markers Found!") --end ---- Start of the tutorial sequence ---- --Sleep(5) --Scroll_Camera_To(marker1) --Sleep(5) --Scroll_Camera_To(marker2) --Sleep(5) --MessageBox("]]]] LUA: End") end end ----------------------------------------------------------------------------------------------------------------------- function State_Tutorial_M06_Light_Vehicle_Factory_Highlight(message) if message == OnEnter then -- Select the light vehicle factory unit = Find_First_Object("R_Ground_Light_Vehicle_Factory") Scroll_Camera_To(unit) rebel_player.Select_Object(unit) end end ----------------------------------------------------------------------------------------------------------------------- function State_Tutorial_M06_Scroll_To_Barracks(message) if message == OnEnter then unit = Find_First_Object("R_Ground_Barracks") Scroll_Camera_To(unit) rebel_player.Select_Object(unit) end end ----------------------------------------------------------------------------------------------------------------------- function State_Tutorial_M06_Scroll_To_Command_Center(message) if message == OnEnter then unit = Find_First_Object("R_Ground_Command_Center") Scroll_Camera_To(unit) rebel_player.Select_Object(unit) end end ----------------------------------------------------------------------------------------------------------------------- function State_Tutorial_M06_Scroll_To_Mining_Facility(message) if message == OnEnter then --unit = Find_First_Object("N_Ground_Mining_Facility_Build_Pad") unit_list = Find_All_Objects_With_Hint("mining") unit = unit_list[1] fog_id = FogOfWar.Reveal(rebel_player,unit.Get_Position(),200,200) Scroll_Camera_To(unit) rebel_player.Select_Object(unit) end end ----------------------------------------------------------------------------------------------------------------------- function State_Tutorial_M06_Scroll_To_Resource_Pad(message) if message == OnEnter then --unit = Find_First_Object("Skirmish_Mineral_Processor_Pad") unit_list = Find_All_Objects_With_Hint("processor") unit = unit_list[1] fog_id2 = FogOfWar.Reveal(rebel_player,unit.Get_Position(),200,200) Scroll_Camera_To(unit) rebel_player.Select_Object(unit) end end ----------------------------------------------------------------------------------------------------------------------- function State_Tutorial_M06_Scroll_To_Reinforcement_Point(message) if message == OnEnter then unit = Find_First_Object("Reinforcement_Point") fog_id3 = FogOfWar.Reveal(rebel_player,unit.Get_Position(),200,200) Scroll_Camera_To(unit) rebel_player.Select_Object(unit) end end -----------------------------------------------------------------------------------------------------------------------