-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Underworld_Corulag_Piracy.lua#1 $ --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- (C) Petroglyph Games, Inc. -- -- -- ***** ** * * -- * ** * * * -- * * * * * -- * * * * * * * * -- * * *** ****** * ** **** *** * * * ***** * *** -- * ** * * * ** * ** ** * * * * ** ** ** * -- *** ***** * * * * * * * * ** * * * * -- * * * * * * * * * * * * * * * -- * * * * * * * * * * ** * * * * -- * ** * * ** * ** * * ** * * * * -- ** **** ** * **** ***** * ** *** * * -- * * * -- * * * -- * * * -- * * * * -- **** * * -- --///////////////////////////////////////////////////////////////////////////////////////////////// -- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Underworld_Corulag_Piracy.lua $ -- -- Original Author: Jeff Stewart -- -- $Author: Brian_Hayes $ -- -- $Change: 637819 $ -- -- $DateTime: 2017/03/22 10:16:16 $ -- -- $Revision: #1 $ -- --///////////////////////////////////////////////////////////////////////////////////////////////// require("PGStateMachine") require("PGStoryMode") -- -- Definitions -- This function is called once when the script is first created. -- function Definitions() DebugMessage("%s -- In Definitions", tostring(Script)) StoryModeEvents = { Corulag_Piracy_Mission_Begin = State_Corulag_Piracy_Mission_Begin, Corulag_Piracy_Mission_Speech_Line_00_Remove_Text = State_Corulag_Piracy_Mission_Speech_Line_00_Remove_Text } underworld = Find_Player("Underworld") rebel = Find_Player("Rebel") empire = Find_Player("Empire") hutts = Find_Player("Hutts") camera_offset = 135 mission_started = false victory_triggered = false close_to_objective = false end function State_Corulag_Piracy_Mission_Begin(message) if message == OnEnter then mission_started = true --current_cinematic_thread = Create_Thread("Intro_Cinematic") --Story_Event("TEXT_SPEECH_UW_CLD_01") Create_Thread("End_Camera") end end function Story_Mode_Service() if mission_started then ig2000 = Find_First_Object("IG-2000") if not TestValid(ig2000) then Story_Event("FAIL_OBJECTIVE_00") rebel_list = Find_All_Objects_Of_Type(rebel) empire_list = Find_All_Objects_Of_Type(empire) hutt_list = Find_All_Objects_Of_Type(hutts) if TestValid(rebel_list[1]) then Story_Event("VICTORY_REBEL") end if TestValid(empire_list[1]) then Story_Event("VICTORY_EMPIRE") end if TestValid(hutt_list[1]) then Story_Event("VICTORY_HUTTS") end end end if mission_started and not victory_triggered then objective_list = Find_All_Objects_With_Hint("objective") ships_left = table.getn(objective_list) if ships_left < 1 then Story_Event("COMPLETE_OBJECTIVE_00") victory_triggered = true end end end function State_Corulag_Piracy_Mission_Speech_Line_00_Remove_Text(message) if message == OnEnter then Story_Event("ADD_OBJECTIVE_00") objective_list = Find_All_Objects_With_Hint("objective") objective_unit = objective_list[1] for k, unit in pairs(objective_list) do if TestValid(unit) then Add_Radar_Blip(unit, "objective_blip") unit.Highlight(true) end end end end function Story_Handle_Esc() if current_cinematic_thread ~= nil then Thread.Kill(current_cinematic_thread) current_cinematic_thread = nil Create_Thread("End_Camera") end end function End_Camera() Point_Camera_At(ig2000) -- 9/19/06 JAC - We need this even if we're not doing a cinematic intro -- otherwise the Master Volume will be stuck at 0 Start_Cinematic_Camera() End_Cinematic_Camera() Letter_Box_Out(0) Lock_Controls(0) Fade_Screen_In(1) Suspend_AI(0) empire_enemies = Find_All_Objects_Of_Type(empire) for k, unit in pairs(empire_enemies) do if TestValid(unit) then unit.Suspend_Locomotor(false) end end rebel_enemies = Find_All_Objects_Of_Type(rebel) for k, unit in pairs(rebel_enemies) do if TestValid(unit) then unit.Suspend_Locomotor(false) end end Story_Event("TEXT_SPEECH_UW_CLD_01") end -- ************************************************************************ -- ***********************INTRO CINEMATIC FUNCTION************************* -- ************************************************************************ function Intro_Cinematic () Suspend_AI(1) empire_enemies = Find_All_Objects_Of_Type(empire) for k, unit in pairs(empire_enemies) do if TestValid(unit) then unit.Suspend_Locomotor(true) end end rebel_enemies = Find_All_Objects_Of_Type(rebel) for k, unit in pairs(rebel_enemies) do if TestValid(unit) then unit.Suspend_Locomotor(true) end end Lock_Controls(1) Start_Cinematic_Camera() Letter_Box_In(0) Fade_Screen_In(2) ig2000 = Find_First_Object("IG-2000") Transition_Cinematic_Camera_Key(ig2000, 0, 750, 25, 45, 1, 1, 1, 0) Transition_Cinematic_Target_Key(ig2000, 0, 0, 0, 7, 0, ig2000, 0, 0) --Sleep(7) Transition_Cinematic_Camera_Key(ig2000, 5, 750, 25, 135, 1, 1, 1, 0) Sleep(4.5) while camera_offset > 0 do camera_offset = camera_offset + 90 Transition_Cinematic_Camera_Key(ig2000, 5, 750, 25, camera_offset, 1, 1, 1, 0) if camera_offset == 315 then camera_offset = -45 end Sleep(4.5) end current_cinematic_thread = nil Create_Thread("End_Camera") end