5.0 + (10.0 * clamp(Variable_Self.PlanetsControlled - Variable_Human.PlanetsControlled, 0.0, 1.0)) + (6.0 * (1.0 - Function_Has_Enough_Space_Force_Globally.Evaluate)) + (3.0 * Game.PlanetsCorrupted) (4.0 - 3.0 * Game.PlanetsCorrupted) * (2.5 - Variable_Self.MaxedStarbases - Variable_Self.MaxedGroundbases) * (1.0 + Variable_Self.Maintenance) + 10 * ((Variable_Self.HasStructure {Parameter_Type = "U_Ground_Droid_Works"} == 0) + (Variable_Self.HasStructure {Parameter_Type = "U_Ground_Barracks"} == 0) + (Variable_Self.HasStructure {Parameter_Type = "U_Ground_Vehicle_Factory"} == 0) + (Variable_Self.HasStructure {Parameter_Type = "U_Ground_Palace"} == 0)) + 5.0 * (2 > Variable_Self.StructureCount {Parameter_Type = "U_Ground_Palace"}) + 3.0 * Function_Should_Save_For_Corruption.Evaluate