(Game.IsCampaignGame == 0) + (Game.IsCampaignGame == 1) * ( (1 - Variable_Self.IsDefender) + (Variable_Self.IsDefender) * (Variable_Self.BaseLevel == 0) + (Variable_Self.IsDefender) * (Variable_Self.BaseLevel > 0) * ( ( (Variable_Self.FriendlyForceUnnormalized {Parameter_Category = GameObjectCategoryType[Infantry | Vehicle | Air]} >= (3.0 * (Variable_Enemy.FriendlyForceUnnormalized + Variable_Enemy.ReinforcementsUnnormalized))) ) > 0 ) ) Function_Allowed_As_Defender_Land.Evaluate * ( 4.0 * ((Variable_Target.Location.FriendlyForce - Variable_Target.Location.EnemyForce) > 0.0) + 3.0 * (1.0 - Variable_Target.Location.EnemyForce) + 2.0 * (1.0 - (Variable_Target.Shield > 0.66)) + 2.0 * (1.0 - Variable_Target.Health) + 5.0 * (1.0 - (Variable_Target.Health > 0.8)) + (1.0 - Variable_Target.ForceNBTD) + 1.0 ) Function_Allowed_As_Defender_Land.Evaluate * 100.0 * Variable_Target.EnemyUnitConcentrationNBTD {Parameter_Category = GameObjectCategoryType[Infantry]} - Function_Should_Clear_Vehicles.Evaluate Function_Allowed_As_Defender_Land.Evaluate * 5.0 * Variable_Target.EnemyUnitConcentrationNBTD {Parameter_Category = GameObjectCategoryType[Vehicle]} Function_ReallySmall.Evaluate * Variable_Target.Hints.High_Ground Function_Allowed_As_Defender_Land.Evaluate * ( (0.1 * (1 - Variable_Target.Owner.IsFaction {Parameter_Faction = "Empire", Parameter_Faction = "Rebel", Parameter_Faction = "Underworld", Parameter_Faction = "Hutts"})) + (1.0 * (Variable_Target.Owner.IsFaction {Parameter_Faction = "Empire", Parameter_Faction = "Rebel", Parameter_Faction = "Underworld", Parameter_Faction = "Hutts"})) ) * ( 0.001 + (2 * Variable_Target.Type.IsType { Parameter_Type = "Ground_Ion_Cannon", Parameter_Type = "Ground_Empire_Hypervelocity_Gun", Parameter_Type = "Ground_Hutts_Hypervelocity_Gun", Parameter_Type = "U_Ground_Gravity_Generator", Parameter_Type = "E_Ground_Magnepulse_Cannon"}) + (5.0 * Variable_Target.Type.IsType {Parameter_Type = "Empire_Anti_Aircraft_Turret", Parameter_Type = "Rebel_Anti_Aircraft_Turret", Parameter_Type = "Hutt_Anti_Aircraft_Turret", Parameter_Type = "Empire_Anti_Infantry_Turret", Parameter_Type = "Rebel_Anti_Infantry_Turret", Parameter_Type = "Hutt_Rapid_Fire_Laser_Turret", Parameter_Type = "Empire_Anti_Vehicle_Turret", Parameter_Type = "Rebel_Anti_Vehicle_Turret", Parameter_Type = "Hutt_Rocket_Turret", Parameter_Type = "Underworld_Mass_Driver_Turret", Parameter_Type = "Underworld_Torpedo_Turret", Parameter_Type = "Underworld_Flak_Turret", Parameter_Type = "Empire_Repair_Facility", Parameter_Type = "Rebel_Repair_Facility", Parameter_Type = "Underworld_Repair_Facility", Parameter_Type = "Hutt_Repair_Facility", Parameter_Type = "Rebel_Bacta_Tank", Parameter_Type = "Empire_Bacta_Tank", Parameter_Type = "Underworld_Bacta_Tank", Parameter_Type = "Hutt_Bacta_Tank", Parameter_Type = "Hutt_Guard_Tower", Parameter_Type = "Hutt_Obelisk_Tower" }) + (10 * Variable_Target.Type.IsType { Parameter_Type = "E_Ground_Base_Shield_740", Parameter_Type = "E_Ground_Base_Shield_370", Parameter_Type = "R_Ground_Base_Shield_740", Parameter_Type = "R_Ground_Base_Shield_370", Parameter_Type = "U_Ground_Base_Shield_740", Parameter_Type = "U_Ground_Base_Shield_370", Parameter_Type = "H_Ground_Base_Shield_740", Parameter_Type = "H_Ground_Base_Shield_370", Parameter_Type = "H_Ground_Shutter_Shield", Parameter_Type = "U_Ground_Shutter_Shield", Parameter_Type = "U_Ground_Shutter_Shield_Small", Parameter_Type = "U_Ground_Shutter_Shield_GC", Parameter_Type = "E_Ground_Power_Generator", Parameter_Type = "R_Ground_Power_Generator", Parameter_Type = "U_Ground_Power_Generator", Parameter_Type = "H_Ground_Power_Generator" }) + (20 * Variable_Target.Type.IsType { Parameter_Type = "Empire_Ground_Mining_Facility", Parameter_Type = "Rebel_Ground_Mining_Facility", Parameter_Type = "Underworld_Ground_Mining_Facility", Parameter_Type = "Hutts_Ground_Mining_Facility", Parameter_Type = "Empire_Mineral_Processor", Parameter_Type = "Rebel_Mineral_Processor", Parameter_Type = "Underworld_Mineral_Processor", Parameter_Type = "Hutts_Mineral_Processor"}) + (15.0 * (1 - Variable_Target.Location.EnemyForce)) ) * (1 - (Variable_Target.Type.IsType { Parameter_Type = "E_Ground_Turbolaser_Tower", Parameter_Type = "R_Ground_Turbolaser_Tower", Parameter_Type = "U_Ground_Turbolaser_Tower", Parameter_Type = "H_Ground_Turbolaser_Tower", Parameter_Type = "H_Ground_Heavy_Beam_Tower" })) * (1.0 - Function_May_Lose_Land_Control_Game.Evaluate) Function_Allowed_As_Defender_Land.Evaluate * ( (0.1 * (1 - Variable_Target.Owner.IsFaction {Parameter_Faction = "Empire", Parameter_Faction = "Rebel", Parameter_Faction = "Underworld", Parameter_Faction = "Hutts"})) + (1.0 * (Variable_Target.Owner.IsFaction {Parameter_Faction = "Empire", Parameter_Faction = "Rebel", Parameter_Faction = "Underworld", Parameter_Faction = "Hutts"})) ) * (1 - Variable_Target.Location.EnemyForce) * (Variable_Target.Type.IsType { Parameter_Type = "E_Ground_Turbolaser_Tower", Parameter_Type = "R_Ground_Turbolaser_Tower", Parameter_Type = "U_Ground_Turbolaser_Tower", Parameter_Type = "H_Ground_Turbolaser_Tower", Parameter_Type = "H_Ground_Heavy_Beam_Tower" }) * 50 * (1.0 - Function_May_Lose_Land_Control_Game.Evaluate) Variable_Target.Force Variable_Target.Force{Parameter_Category = GameObjectCategoryType[Vehicle]} Variable_Target.EnemyForce{Parameter_Category = GameObjectCategoryType[Vehicle]} * Variable_Target.FriendlyForce (1 - Variable_Target.Type.IsType {Parameter_Type = "Obi_Wan_Kenobi"}) * (((0.9 > Variable_Target.Health) + (0.9 > Variable_Target.Shield)) > 0) * (1000 > Variable_Target.DistanceToNearestEnemy) * Variable_Target.Force (1 - Variable_Target.Type.IsType {Parameter_Type = "Darth_Vader", Parameter_Type = "Darth_Vader_Expansion"}) * (((0.9 > Variable_Target.Health) + (0.9 > Variable_Target.Shield)) > 0) * (1000 > Variable_Target.DistanceToNearestEnemy) * Variable_Target.Force (1 - Function_Should_Burn_Units_Land.Evaluate) * (0.5 + 0.5 * Game.IsCampaignGame) * ( 15 * (500 > Variable_Target.DistanceToNearestFriendly{Parameter_Category = GameObjectCategoryType[Structure]}) * (((Variable_Target.TimeLastSeenUnnormalized > 120) + (20 > Game.Age)) > 0) + 10 * (Variable_Target.DistanceToNearestFriendly{Parameter_Category = GameObjectCategoryType[Structure]} > 500) * (Variable_Target.DistanceToNearestEnemy{Parameter_Category = GameObjectCategoryType[Structure]} > 500) * (((Variable_Target.TimeLastSeenUnnormalized > 400) + (200 > Game.Age)) > 0) * Variable_Target.TimeLastSeen + 5 * (Variable_Target.IsEnemyStartLocation + (500 > Variable_Target.DistanceToNearestEnemy{Parameter_Category = GameObjectCategoryType[Structure]} )) * (((Variable_Target.TimeLastSeenUnnormalized > 600) + (Game.Age > 400) + (Game.IsCampaignGame)) > 0) * Variable_Target.TimeLastSeen ) (1 - Game.IsSetupPhase) * (Game.Age > 30) * ( ( (1.0 - Variable_Self.IsDefender) * ( Variable_Enemy.LandedForceUnnormalized{Parameter_Attenuator = 1.0} >= (2.0 * Variable_Self.FriendlyForceUnnormalized{Parameter_Attenuator = 1.0} + Variable_Self.ReinforcementsUnnormalized) ) ) + ( Variable_Self.IsDefender * (Variable_Enemy.LandedForceUnnormalized{Parameter_Attenuator = 1.0} >= (2.5 * Variable_Self.FriendlyForceUnnormalized{Parameter_Attenuator = 1.0})) * ( ((Variable_Self.BaseLevel == 0) + (1 > Variable_Self.BaseLevel) * (Variable_Enemy.LandedForceUnnormalized >= (5.0 * Variable_Self.FriendlyForceUnnormalized {Parameter_Category = GameObjectCategoryType[Structure]}))) > 0 ) ) ) Game.IsCampaignGame * Variable_Self.CanRetreat * (1.0 - Variable_Self.IsFaction {Parameter_Faction = "Pirates"}) Function_Want_To_Retreat_From_Land.Evaluate * Function_Allowed_To_Retreat_From_Land.Evaluate Game.Age Variable_Self.FriendlyForceUnnormalized + Variable_Self.FriendlyForceUnnormalized{Parameter_Type = "MPTL"} + Variable_Self.FriendlyForceUnnormalized{Parameter_Type = "T2B_Tank"} + Variable_Self.FriendlyForceUnnormalized{Parameter_Type = "Han_Solo"} + Variable_Self.FriendlyForceUnnormalized{Parameter_Type = "Chewbacca"} + Variable_Self.FriendlyForceUnnormalized{Parameter_Type = "Droid_R2D2"} + Variable_Self.FriendlyForceUnnormalized{Parameter_Type = "Droid_C3P0"} Variable_Self.CanRetreat * ((1.0 - Variable_Self.IsDefender) * (Variable_Self.EnemyForce >= (2.0 * Variable_Self.FriendlyForce)) + Variable_Self.IsDefender * (Variable_Self.EnemyForce >= (3.0 * Variable_Self.FriendlyForce))) (1 - Variable_Self.IsDifficulty{Parameter_Difficulty_Level_Type = DifficultyLevelType[Easy]}) * 50.0 * Variable_Self.IsBombingRunAvailable * (Variable_Target.ForceUnnormalized {Parameter_Category = GameObjectCategoryType[AntiAir]} == 0.0) * (1.0 - (Variable_Target.Location.EnemyForceUnnormalized {Parameter_Category = GameObjectCategoryType[AntiAir]} > 500.0)) * (1.0 - (Variable_Self.EnemyForceUnnormalized {Parameter_Category = GameObjectCategoryType[AntiAir]} > 3000.0)) * Variable_Target.Location.EnemyUnitConcentration * Variable_Target.IsValidBombingTarget Variable_Target.IsFriendlyStartLocation Variable_Target.Type.IsType {Parameter_Type = "Skirmish_Build_Pad" ,Parameter_Type = "Rebel_Build_Pad" ,Parameter_Type = "Empire_Build_Pad" ,Parameter_Type = "Underworld_Build_Pad" ,Parameter_Type = "Hutt_Build_Pad" } * (1 - Variable_Target.HasBuiltObject) * Function_Is_Allowed_To_Build.Evaluate * 20 * (Game.Age > 60) * (1 - Function_Is_Saving_For_Refineries_Land.Evaluate) * ( (1 - Function_Skirmish_Upgrade_Tech.Evaluate) + (Variable_Target.Location.EnemyForce {Parameter_Category = GameObjectCategoryType[Vehicle]} > 0) ) * (0.5 + (Variable_Enemy.LandedForceUnnormalized {Parameter_Category = GameObjectCategoryType[Vehicle]} / (Variable_Enemy.LandedForceUnnormalized + 0.00001))) * ( 50 * (0 == Variable_Self.TacticalBuiltStructureCount {Parameter_Type = "Empire_Anti_Vehicle_Turret", Parameter_Type = "Rebel_Anti_Vehicle_Turret", Parameter_Type = "Pirate_Anti_Vehicle_Turret", Parameter_Type = "Underworld_Torpedo_Turret", Parameter_Type = "Hutt_Rocket_Turret" }) + 5 * (0.7 - Variable_Self.TacticalBuiltStructureCount {Parameter_Type = "Empire_Anti_Vehicle_Turret", Parameter_Type = "Rebel_Anti_Vehicle_Turret", Parameter_Type = "Pirate_Anti_Vehicle_Turret", Parameter_Type = "Underworld_Torpedo_Turret", Parameter_Type = "Hutt_Rocket_Turret" } / Function_Build_Pad_Count.Evaluate) + 2 * (200 > Variable_Target.DistanceToNearestFriendly {Parameter_Category = GameObjectCategoryType[Structure]}) ) Variable_Target.Type.IsType {Parameter_Type = "Skirmish_Build_Pad" ,Parameter_Type = "Rebel_Build_Pad" ,Parameter_Type = "Empire_Build_Pad" ,Parameter_Type = "Underworld_Build_Pad" ,Parameter_Type = "Hutt_Build_Pad" } * (1 - Variable_Target.HasBuiltObject) * Function_Is_Allowed_To_Build.Evaluate * 20 * (1 - Function_Is_Saving_For_Refineries_Land.Evaluate) * (1 - Function_Skirmish_Upgrade_Tech.Evaluate) * (0.25 + (Variable_Enemy.LandedForceUnnormalized {Parameter_Category = GameObjectCategoryType[Air]} / (Variable_Enemy.LandedForceUnnormalized + 0.00001))) * ( 10 * (0 == Variable_Self.TacticalBuiltStructureCount {Parameter_Type = "Empire_Anti_Aircraft_Turret", Parameter_Type = "Rebel_Anti_Aircraft_Turret", Parameter_Type = "Pirate_Anti_Aircraft_Turret", Parameter_Type = "Underworld_Flak_Turret", Parameter_Type = "Hutt_Anti_Aircraft_Turret" }) + 5 * (0.3 - Variable_Self.TacticalBuiltStructureCount {Parameter_Type = "Empire_Anti_Aircraft_Turret", Parameter_Type = "Rebel_Anti_Aircraft_Turret", Parameter_Type = "Pirate_Anti_Aircraft_Turret", Parameter_Type = "Underworld_Flak_Turret", Parameter_Type = "Hutt_Anti_Aircraft_Turret" } / Function_Build_Pad_Count.Evaluate) + 2 * (200 > Variable_Target.DistanceToNearestFriendly {Parameter_Category = GameObjectCategoryType[Structure]}) ) Variable_Target.Type.IsType {Parameter_Type = "Skirmish_Build_Pad" ,Parameter_Type = "Rebel_Build_Pad" ,Parameter_Type = "Empire_Build_Pad" ,Parameter_Type = "Underworld_Build_Pad" ,Parameter_Type = "Hutt_Build_Pad" } * (1 - Variable_Target.HasBuiltObject) * Function_Is_Allowed_To_Build.Evaluate * 10 * (Game.Age > 60) * ( (1 - Function_Is_Saving_For_Refineries_Land.Evaluate) + (Function_Is_Saving_For_Refineries_Land.Evaluate) * (300 > Variable_Target.DistanceToNearestEnemy {Parameter_Type = "Skirmish_Mineral_Processor_Pad" ,Parameter_Type = "Skirmish_Outpost_Pad" ,Parameter_Type = "Hutts_Ground_Mining_Facility_Build_Pad" ,Parameter_Type = "Empire_Ground_Mining_Facility_Build_Pad" ,Parameter_Type = "Rebel_Ground_Mining_Facility_Build_Pad"}) ) * ( (1 - Function_Skirmish_Upgrade_Tech.Evaluate) + (Variable_Target.Location.EnemyForce {Parameter_Category = GameObjectCategoryType[Infantry]} > 0) ) * (0.5 + (Variable_Enemy.LandedForceUnnormalized {Parameter_Category = GameObjectCategoryType[Infantry]} / (Variable_Enemy.LandedForceUnnormalized + 0.00001))) * ( 10 * (0 == Variable_Self.TacticalBuiltStructureCount {Parameter_Type = "Empire_Anti_Infantry_Turret", Parameter_Type = "Rebel_Anti_Infantry_Turret", Parameter_Type = "Pirate_Anti_Infantry_Turret", Parameter_Type = "Underworld_Mass_Driver_Turret", Parameter_Type = "Hutt_Rapid_Fire_Laser_Turret" }) + 5 * (0.7 - Variable_Self.TacticalBuiltStructureCount {Parameter_Type = "Empire_Anti_Infantry_Turret", Parameter_Type = "Rebel_Anti_Infantry_Turret", Parameter_Type = "Pirate_Anti_Infantry_Turret", Parameter_Type = "Underworld_Mass_Driver_Turret", Parameter_Type = "Hutt_Rapid_Fire_Laser_Turret" } / Function_Build_Pad_Count.Evaluate) + 2 * (200 > Variable_Target.DistanceToNearestFriendly {Parameter_Category = GameObjectCategoryType[Structure]}) ) Variable_Target.Type.IsType {Parameter_Type = "Skirmish_Build_Pad" ,Parameter_Type = "Rebel_Build_Pad" ,Parameter_Type = "Empire_Build_Pad" ,Parameter_Type = "Underworld_Build_Pad" ,Parameter_Type = "Hutt_Build_Pad" } * (1 - Variable_Target.HasBuiltObject) * Function_Is_Allowed_To_Build.Evaluate * (1 - Function_Is_Saving_For_Refineries_Land.Evaluate) * (1 - Function_Skirmish_Upgrade_Tech.Evaluate) * (Game.Age > 60) * ( Function_Has_Infantry_Hero.Evaluate + Variable_Self.FriendlyForce {Parameter_Category = GameObjectCategoryType[Infantry]} ) * ( 10 * (0 == Variable_Self.TacticalBuiltStructureCount {Parameter_Type = "Empire_Bacta_Tank", Parameter_Type = "Rebel_Bacta_Tank", Parameter_Type = "Pirate_Bacta_Tank", Parameter_Type = "Underworld_Bacta_Tank", Parameter_Type = "Hutt_Bacta_Tank" }) + 5 * (0.1 - Variable_Self.TacticalBuiltStructureCount {Parameter_Type = "Empire_Bacta_Tank", Parameter_Type = "Rebel_Bacta_Tank", Parameter_Type = "Pirate_Bacta_Tank", Parameter_Type = "Underworld_Bacta_Tank", Parameter_Type = "Hutt_Bacta_Tank" } / Function_Build_Pad_Count.Evaluate) - 2 * (800 > Variable_Target.DistanceToNearestFriendly {Parameter_Type = "Empire_Bacta_Tank", Parameter_Type = "Rebel_Bacta_Tank", Parameter_Type = "Pirate_Bacta_Tank", Parameter_Type = "Underworld_Bacta_Tank", Parameter_Type = "Hutt_Bacta_Tank" }) ) Variable_Self.HasUnit{ Parameter_Type = "Emperor_Palpatine" ,Parameter_Type = "Boba_Fett" ,Parameter_Type = "Han_Solo" ,Parameter_Type = "Chewbacca" ,Parameter_Type = "Mara_Jade" ,Parameter_Type = "Obi_Wan_Kenobi" ,Parameter_Type = "Darth_Vader" ,Parameter_Type = "Darth_Vader_Expansion" ,Parameter_Type = "Kyle_Katarn" ,Parameter_Type = "Tyber_Zann" ,Parameter_Type = "Silri" ,Parameter_Type = "Urai_Fen" ,Parameter_Type = "Bossk" ,Parameter_Type = "Cuarson" ,Parameter_Type = "Sykariius" ,Parameter_Type = "Xizor" ,Parameter_Type = "Luke_Skywalker_Jedi" ,Parameter_Type = "Yoda"} Variable_Self.HasUnit { Parameter_Type = "General_Veers" ,Parameter_Type = "Gargantuan_Battle_Platform" ,Parameter_Type = "Pestelous_the_Hutt" ,Parameter_Type = "Tactical_R2_3PO_Team"} Variable_Target.Type.IsType {Parameter_Type = "Skirmish_Build_Pad" ,Parameter_Type = "Rebel_Build_Pad" ,Parameter_Type = "Empire_Build_Pad" ,Parameter_Type = "Underworld_Build_Pad" ,Parameter_Type = "Hutt_Build_Pad" } * (1 - Variable_Target.HasBuiltObject) * Function_Is_Allowed_To_Build.Evaluate * (1 - Function_Is_Saving_For_Refineries_Land.Evaluate) * (1 - Function_Skirmish_Upgrade_Tech.Evaluate) * (Game.Age > 60) * ( Function_Has_Vehicle_Hero.Evaluate + Variable_Self.FriendlyForce {Parameter_Category = GameObjectCategoryType[Vehicle]} ) * ( 10 * (0 == Variable_Self.TacticalBuiltStructureCount {Parameter_Type = "Empire_Repair_Facility", Parameter_Type = "Rebel_Repair_Facility", Parameter_Type = "Pirate_Repair_Facility", Parameter_Type = "Underworld_Repair_Facility", Parameter_Type = "Hutt_Repair_Facility" }) + 5 * (0.1 - Variable_Self.TacticalBuiltStructureCount {Parameter_Type = "Empire_Repair_Facility", Parameter_Type = "Rebel_Repair_Facility", Parameter_Type = "Pirate_Repair_Facility", Parameter_Type = "Underworld_Repair_Facility", Parameter_Type = "Hutt_Repair_Facility" } / Function_Build_Pad_Count.Evaluate) - 2 * (800 > Variable_Target.DistanceToNearestFriendly {Parameter_Type = "Empire_Repair_Facility", Parameter_Type = "Rebel_Repair_Facility", Parameter_Type = "Pirate_Repair_Facility", Parameter_Type = "Underworld_Repair_Facility", Parameter_Type = "Hutt_Repair_Facility" }) ) Game.IsCampaignGame * (Variable_Self.IsDefender + (1 - Variable_Self.IsDefender) * (Variable_Target.Location.EnemyForce > 0)) + Function_Is_Initial_Skirmish_State_Established.Evaluate * (1.0 - Function_May_Lose_Land_Control_Game.Evaluate) Game.IsCampaignGame * ( Variable_Self.IsFaction {Parameter_Faction = "Pirates"} + Variable_Self.IsFaction {Parameter_Faction = "Hutts"} + ( (Variable_Self.OpenBuildPadCount > Variable_Self.TacticalBuiltStructureCount) * ( (Variable_Enemy.LandedForceUnnormalized > (Variable_Self.FriendlyForceUnnormalized / 2)) + (Variable_Enemy.FriendlyForceUnnormalized {Parameter_Category = GameObjectCategoryType[Air]} > 0) ) ) ) Variable_Self.TacticalBuiltStructureCount + Variable_Self.OpenBuildPadCount (1 - Variable_Self.IsDifficulty{Parameter_Difficulty_Level_Type = DifficultyLevelType[Easy]}) + (Variable_Self.IsDifficulty{Parameter_Difficulty_Level_Type = DifficultyLevelType[Easy]}) * (2 > Function_Number_Resource_Structures_Land.Evaluate) (1 - Function_Should_Firesale_Land.Evaluate) * ( (Game.IsCampaignGame == 0) * ( (Function_Want_More_Resource_Structures_Land.Evaluate) * (1.0 + 3.0 * (Function_Num_Refineries.Evaluate == 0.0)) * ( 1.5 * Function_Is_Refinery_Pad.Evaluate + 2.0 * Function_Is_Outpost_Pad.Evaluate - 1.5 * Variable_Target.HasBuiltObject ) + Function_Is_Initial_Skirmish_State_Established.Evaluate * ( 1.0 + (1.0 + (3 > Variable_Self.UnitSpaceAvailable)) * Variable_Target.AdditionalPopulationCapacity / 2.0 ) * (0.5 - Variable_Target.Location.EnemyForce) ) + (Game.IsCampaignGame == 1) * ( Function_Is_Allowed_To_Build.Evaluate * Function_Need_For_Tactical_Funding.Evaluate + 2 * Script_TargetHasProperty.Evaluate{Parameter_Script_String = "IsRushTarget"} * (Variable_Self.ReinforcementsUnnormalized > 0) ) ) * Variable_Target.IsContestable * ( 5 * (Variable_Target.Location.EnemyForce == 0) + 5 * clamp( (500 / (Variable_Target.DistanceToNearestFriendly + 1)), 0, 1) + 5 ) * (1.0 - Function_May_Lose_Land_Control_Game.Evaluate) Function_Need_To_Secure_Contestable_Land.Evaluate * 1.5 Variable_Self.TacticalBuiltStructureCount{Parameter_Type = "Empire_Ground_Mining_Facility" ,Parameter_Type = "Rebel_Ground_Mining_Facility" ,Parameter_Type = "Underworld_Ground_Mining_Facility" ,Parameter_Type = "Hutts_Ground_Mining_Facility" ,Parameter_Type = "Empire_Mineral_Processor" ,Parameter_Type = "Rebel_Mineral_Processor" ,Parameter_Type = "Underworld_Mineral_Processor" ,Parameter_Type = "Hutts_Mineral_Processor"} ( ( (Variable_Self.OpenBuildPadCount == 0) + (2000 > Variable_Self.CreditsUnnormalized) ) > 0 ) * ( ( (Function_Need_Repair_Bay.Evaluate > 20) + (Function_Need_Bacta_Tank.Evaluate > 20) + (Function_Need_AntiInfantry_Turret.Evaluate > 10) + (Function_Need_AntiVehicle_Turret.Evaluate > 20) + (Function_Need_AntiAir_Turret.Evaluate > 20) ) > 0 ) Function_Need_To_Sell.Evaluate * ( Variable_Target.HasBuiltObject {Parameter_Type = "Empire_Anti_Vehicle_Turret", Parameter_Type = "Rebel_Anti_Vehicle_Turret", Parameter_Type = "Pirate_Anti_Vehicle_Turret", Parameter_Type = "Hutt_Anti_Vehicle_Turret", Parameter_Type = "Underworld_Torpedo_Turret" } * (5 > Function_Need_AntiVehicle_Turret.Evaluate) + Variable_Target.HasBuiltObject {Parameter_Type = "Empire_Anti_Infantry_Turret", Parameter_Type = "Rebel_Anti_Infantry_Turret", Parameter_Type = "Underworld_Mass_Driver_Turret", Parameter_Type = "Hutt_Rapid_Fire_Laser_Turret", Parameter_Type = "Pirate_Anti_Infantry_Turret" } * (5 > Function_Need_AntiInfantry_Turret.Evaluate) + Variable_Target.HasBuiltObject {Parameter_Type = "Empire_Anti_Aircraft_Turret", Parameter_Type = "Rebel_Anti_Aircraft_Turret", Parameter_Type = "Hutt_Anti_Aircraft_Turret", Parameter_Type = "Underworld_Flak_Turret", Parameter_Type = "Pirate_Anti_Aircraft_Turret" } * (5 > Function_Need_AntiAir_Turret.Evaluate) + Variable_Target.HasBuiltObject {Parameter_Type = "Empire_Bacta_Tank", Parameter_Type = "Rebel_Bacta_Tank", Parameter_Type = "Pirate_Bacta_Tank", Parameter_Type = "Hutt_Bacta_Tank", Parameter_Type = "Underworld_Bacta_Tank" } * (5 > Function_Need_Bacta_Tank.Evaluate) + Variable_Target.HasBuiltObject {Parameter_Type = "Empire_Repair_Facility", Parameter_Type = "Rebel_Repair_Facility", Parameter_Type = "Pirate_Repair_Facility", Parameter_Type = "Hutt_Repair_Facility", Parameter_Type = "Underworld_Repair_Facility" } * (5 > Function_Need_Repair_Bay.Evaluate) ) (1 - Function_Should_Burn_Units_Land.Evaluate) * clamp( Variable_Self.IsDefender * (1 - Variable_Target.Location.FriendlyForce) * (Variable_Target.DistanceToNearestFriendly / 10) ,0 ,3 ) * (1.0 - Function_May_Lose_Land_Control_Game.Evaluate) (20 * Variable_Target.HasTakenDamage {Parameter_Time = 5} + 10 * (Variable_Target.Location.EnemyForce)) * (1.0 - Function_May_Lose_Land_Control_Game.Evaluate) Variable_Self.IsDefender * clamp( 3000 / Script_GetDistanceToNearestWithProperty.Evaluate{Parameter_Script_String = "INBASE", Parameter_Script_String = "FRIENDLY"} + Variable_Target.Location.EnemyForce ,0 ,20) 0.01 * ( (1 - Variable_Self.IsDefender) + (Variable_Self.IsDefender) * (Variable_Self.LandedForceUnnormalized > (Variable_Self.EnemyForceUnnormalized * 3)) ) + (50 * Variable_Enemy.IsRetreating) Variable_Target.EnemyForce {Parameter_Faction = "Empire"} * 50 Variable_Target.Force {Parameter_Category = GameObjectCategoryType[Vehicle]} + Variable_Target.Location.EnemyForce {Parameter_Category = GameObjectCategoryType[Vehicle]} (Game.Age > 120) * (Variable_Self.FriendlyForce > (0.33 * Variable_Self.EnemyForce)) * ( (Game.IsCampaignGame == 0) * (12 > Variable_Self.UnitSpaceAvailable) * ( 2.0 + 10.0 * (Variable_Self.FriendlyForceUnnormalized{Parameter_Attenuator = 1.0} >= (0.8 * Variable_Enemy.ForceUnnormalized{Parameter_Attenuator = 1.0})) + (5.0 * (0#1>0.5)) ) + (Game.IsCampaignGame) ) * (1.0 - Function_May_Lose_Land_Control_Game.Evaluate) Variable_Target.EnemyUnitConcentration Variable_Target.FriendlyUnitConcentration ( Function_Want_To_Retreat_From_Land.Evaluate * (1 - Function_Allowed_To_Retreat_From_Land.Evaluate) * ( (Game.IsCampaignGame == 1) + (Game.IsCampaignGame == 0) * (Game.Age > 400) * (1 - Function_Is_Saving_For_Refineries_Land.Evaluate) ) ) + (Game.IsCampaignGame == 0) * (1 > Variable_Self.UnitSpaceAvailable) * ( ( (Variable_Self.ReinforcementsUnnormalized > (Variable_Self.FriendlyForceUnnormalized{Parameter_Category = GameObjectCategoryType[Infantry|Vehicle|Air]} * 0.25)) + (Variable_Self.ReinforcementsUnnormalized > Variable_Self.EnemyForceUnnormalized{Parameter_Category = GameObjectCategoryType[Infantry|Vehicle|Air]}) ) > 0 ) Function_Want_To_Retreat_From_Land.Evaluate * (1 - Function_Allowed_To_Retreat_From_Land.Evaluate) * ( (Game.IsCampaignGame == 1) + (Game.IsCampaignGame == 0) * (Game.Age > 300) * (1 - Function_Is_Saving_For_Refineries_Land.Evaluate) * (Variable_Self.HasUnit {Parameter_Type = "E_Ground_Command_Center", Parameter_Type = "R_Ground_Command_Center", Parameter_Type = "H_Ground_Command_Center", Parameter_Type = "U_Ground_Palace"} == 0.0) * (Function_Num_Refineries.Evaluate == 0) * (2000 > Variable_Self.CreditsUnnormalized) ) 40 * Variable_Target.EnemyForce {Parameter_Category = GameObjectCategoryType[Infantry]} + Variable_Target.EnemyForce 500 * ( Variable_Target.Force{Parameter_Attenuator = 1.0, Parameter_Category = GameObjectCategoryType[Vehicle]} - Variable_Target.Force{Parameter_Category = GameObjectCategoryType[LandHero]} ) (0.8 > Variable_Target.Health) * ( 30 * Variable_Target.Force + 10 * (1 - Variable_Target.Health) + 5 * (0.3 > Variable_Target.Shield) ) Variable_Target.IsBuildPad 40 * (Game.IsCampaignGame == 1) * Variable_Self.IsDefender * (Variable_Self.FriendlyForceUnnormalized {Parameter_Category = GameObjectCategoryType[Infantry | Vehicle | Air]} > 3000) Variable_Self.FriendlyForceUnnormalized - Variable_Self.FriendlyForceUnnormalized {Parameter_Category = GameObjectCategoryType[Structure]} 20.0 * Game.IsLandControlGame + 5.0 * Game.IsCampaignGame * Variable_Self.IsDefender * Variable_Target.AdditionalPopulationCapacity + 10.0 * (Game.IsCampaignGame == 0.0) * (Variable_Target.AdditionalPopulationCapacity > Variable_Self.UnitSpaceAvailable) * Function_Is_Initial_Skirmish_State_Established.Evaluate * (Function_Num_Refineries.Evaluate > 1)