68 lines
2.0 KiB
Lua
68 lines
2.0 KiB
Lua
-- Star Wars Empire at War: Secrets of a Fallen Empire
|
|
-- Lua Script: //Scripts/GameObject/Despawn_Spectator_Upgrades_R_HeavyFactory.lua
|
|
-- Author: Galyana
|
|
-- Updated: 6 February, 2026
|
|
|
|
-- Note: Script assumes only 1 structure is ever present
|
|
|
|
require("PGStateMachine")
|
|
|
|
function Definitions()
|
|
DebugMessage("%s -- In Definitions", tostring(Script))
|
|
Define_State("State_Init", State_Init);
|
|
ServiceRate = 1.0
|
|
|
|
spectator_player = nil
|
|
|
|
team_1_upgrades_list =
|
|
{
|
|
"Spectator_T1_RL_Heavy_Armor_L1_Upgrade",
|
|
"Spectator_T1_RL_Heavy_Armor_L2_Upgrade",
|
|
"Spectator_T1_RL_Heavy_Armor_L3_Upgrade",
|
|
"Spectator_T1_RL_Improved_Treads_L1_Upgrade",
|
|
"Spectator_T1_RL_Improved_Treads_L2_Upgrade",
|
|
"Spectator_T1_RL_Improved_Tank_Damage_L1_Upgrade",
|
|
"Spectator_T1_RL_Experimental_Shielding_L1_Upgrade",
|
|
"Spectator_T1_RL_Upgraded_Scopes_L2_Upgrade"
|
|
}
|
|
|
|
team_2_upgrades_list =
|
|
{
|
|
"Spectator_T2_RL_Heavy_Armor_L1_Upgrade",
|
|
"Spectator_T2_RL_Heavy_Armor_L2_Upgrade",
|
|
"Spectator_T2_RL_Heavy_Armor_L3_Upgrade",
|
|
"Spectator_T2_RL_Improved_Treads_L1_Upgrade",
|
|
"Spectator_T2_RL_Improved_Treads_L2_Upgrade",
|
|
"Spectator_T2_RL_Improved_Tank_Damage_L1_Upgrade",
|
|
"Spectator_T2_RL_Experimental_Shielding_L1_Upgrade",
|
|
"Spectator_T2_RL_Upgraded_Scopes_L2_Upgrade"
|
|
}
|
|
end
|
|
|
|
function State_Init(message)
|
|
if message == OnEnter then
|
|
spectator_player = Find_First_Object("Spectator_Reveal_Marker_Land")
|
|
|
|
if not spectator_player then
|
|
ScriptExit()
|
|
end
|
|
|
|
if Object.Get_Owner().Get_Team() == 0 then
|
|
for i, upgrade_name in pairs(team_1_upgrades_list) do
|
|
local upgrade = Find_First_Object(upgrade_name)
|
|
if TestValid(upgrade) then
|
|
upgrade.Despawn()
|
|
end
|
|
end
|
|
else
|
|
if Object.Get_Owner().Get_Team() == 1 then
|
|
for i, upgrade_name in pairs(team_2_upgrades_list) do
|
|
local upgrade = Find_First_Object(upgrade_name)
|
|
if TestValid(upgrade) then
|
|
upgrade.Despawn()
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end |