39 lines
1.0 KiB
Lua
39 lines
1.0 KiB
Lua
-- Star Wars Empire at War: Secrets of a Fallen Empire
|
|
-- Lua Script: //Scripts/GameObject/ObjectScript_SpawnStarBaseHealer.lua
|
|
-- Author: Galyana
|
|
-- Updated: 6 February, 2026
|
|
|
|
-- Heals all stations at game start to fix an odd bug
|
|
-- Hardpoints will be full healed but stations will still show missing health on healthbar
|
|
|
|
require("PGStateMachine")
|
|
require("PGSpawnUnits")
|
|
|
|
function Definitions()
|
|
ServiceRate = 1
|
|
Define_State("State_Init", State_Init);
|
|
end
|
|
|
|
function State_Init(message)
|
|
ref_type = Find_Object_Type("Generic_Starbase_Healing_Marker")
|
|
position = Object.Get_Position()
|
|
player = Object.Get_Owner()
|
|
|
|
if message == OnEnter then
|
|
Sleep(3)
|
|
|
|
-- We don't want additional healers spawning if a new level 1 base is constructed
|
|
if GetCurrentTime() >= 30 then
|
|
ScriptExit()
|
|
end
|
|
|
|
-- Only spawn the healer if our health is below 100%
|
|
if Object.Get_Health() < 1.0 then
|
|
healer = Create_Generic_Object(ref_type, position, player)
|
|
Sleep(5)
|
|
healer.Despawn()
|
|
end
|
|
end
|
|
|
|
ScriptExit()
|
|
end |