105 lines
3.7 KiB
Lua
105 lines
3.7 KiB
Lua
-- $Id: //depot/Projects/StarWars/Run/Data/Scripts/Interventions/Intervention_Build_Land_Units.lua#10 $
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- (C) Petroglyph Games, Inc.
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--
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--
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-- ***** ** * *
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-- * ** * * *
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-- * * * * *
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-- * * * * * * * *
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-- * * *** ****** * ** **** *** * * * ***** * ***
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-- * ** * * * ** * ** ** * * * * ** ** ** *
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-- *** ***** * * * * * * * * ** * * * *
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-- * * * * * * * * * * * * * * *
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-- * * * * * * * * * * ** * * * *
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-- * ** * * ** * ** * * ** * * * *
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-- ** **** ** * **** ***** * ** *** * *
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-- * * *
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-- * * *
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-- * * *
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-- * * * *
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-- **** * *
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- $File: //depot/Projects/StarWars/Run/Data/Scripts/Interventions/Intervention_Build_Land_Units.lua $
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--
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-- Original Author: James Yarrow
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--
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-- $Author: James_Yarrow $
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--
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-- $Change: 23281 $
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--
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-- $DateTime: 2005/08/06 14:49:58 $
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--
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-- $Revision: #10 $
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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require("pginterventions")
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function Declare_Goal_Type()
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Category = "Intervention_Build_Land_Units"
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plot = nil
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required_count = nil
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event = nil
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build_object = nil
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dialog = nil
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end
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function Intervention_Thread()
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Begin_Intervention()
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if PlayerObject.Get_Faction_Name() == "EMPIRE" then
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dialog = "Dialog_E_Intervention_Build_Units"
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build_object = Find_Object_Type("Imperial_Stormtrooper_Squad")
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elseif PlayerObject.Get_Faction_Name() == "REBEL" then
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dialog = "Dialog_R_Intervention_Build_Units"
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build_object = Find_Object_Type("Rebel_Infantry_Squad")
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else
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ScriptExit()
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end
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plot = Get_Story_Plot("Intervention_Build_Units.xml")
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required_count = GameRandom(3, 8)
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event = plot.Get_Event("Build_Units_00")
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event.Set_Dialog(dialog)
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event.Clear_Dialog_Text()
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event.Add_Dialog_Text("TEXT_INTERVENTION_QUANTITY", required_count)
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event.Add_Dialog_Text("TEXT_INTERVENTION_UNIT", build_object)
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event.Add_Dialog_Text("TEXT_INTERVENTION_REWARD", "TEXT_CREDITS", required_count * 500)
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event = plot.Get_Event("Build_Units_01")
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event.Set_Event_Parameter(0, build_object)
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event.Set_Event_Parameter(1, required_count)
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event.Set_Dialog(dialog)
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event.Clear_Dialog_Text()
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event.Add_Dialog_Text("TEXT_INTERVENTION_REWARD", "TEXT_CREDITS", required_count * 500)
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event = plot.Get_Event("Build_Units_02")
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event.Set_Reward_Parameter(0, required_count * 500)
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event = plot.Get_Event("Build_Units_03")
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event.Set_Reward_Parameter(1, PlayerObject.Get_Faction_Name())
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--Start the plot
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plot.Activate()
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Wait_On_Flag("BUILD_UNITS_NOTIFICATION_00", nil)
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plot.Suspend()
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plot.Reset()
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End_Intervention()
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end |